Dromed - Dark Mod Differences: Difference between revisions
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== Brushes: Solid versus Void == | == Brushes: Solid versus Void == | ||
There are no air brushes in Dark Mod. Instead of scooping out air brushes in solid, in Dark Mod solid brushes must be built in a void and the game space must be fully enclosed within those solid brushes. Any gaps will cause leaks and prevent compiling. | |||
Dark Mod brushes need not be static but can be assigned singly or in groups to entities as doors, elevators, etc. | |||
== Room brushes, Sound Propogation== | == Room brushes, Sound Propogation== |
Revision as of 14:17, 25 September 2007
written by Fidcal
Introduction
If you come to Dark Mod from Dromed then here's a summary of essential differences to save some head-scratching
'Maps' v 'Missions'
Brushes: Solid versus Void
There are no air brushes in Dark Mod. Instead of scooping out air brushes in solid, in Dark Mod solid brushes must be built in a void and the game space must be fully enclosed within those solid brushes. Any gaps will cause leaks and prevent compiling.
Dark Mod brushes need not be static but can be assigned singly or in groups to entities as doors, elevators, etc.
Room brushes, Sound Propogation
Portalizing
Entities, Objects
Properties, Metaproperties
Links
Target Bind ?