Model Folder Structure: Difference between revisions
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=== models/darkmod/nature === | === models/darkmod/nature === | ||
--mushrooms, non-potted plants, etc | --mushrooms, non-potted plants, etc | ||
*'''models/darkmod/nature/animals/''' -- only for animals that don't need animating, like snails | *'''models/darkmod/nature/animals/''' -- only for animals that don't need animating, like snails | ||
*'''models/darkmod/nature/flowers/''' | *'''models/darkmod/nature/flowers/''' | ||
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=== models/darkmod/misc === | |||
-- anything that doesn't fit elsewhere, like rope, a wagon, etc. | |||
*'''models/darkmod/misc/system''' -- models used for code or for testing | |||
Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures''' | Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures''' | ||
=== models/darkmod/door_related === | |||
-- keys, door knockers | |||
=== models/darkmod/weapons === | |||
-- all player and AI weapons | |||
=== models/darkmod/player_equipment === | |||
-- potions, flashbombs, lockpicks, mines, etc | |||
[[Category:Models]] | [[Category:Models]] |
Revision as of 20:46, 24 July 2007
All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.
Please use the following guide when uploading models in the future
models/darkmod/architecture
--anything that doesn't fit elsewhere; balconies, etc
- models/darkmod/architecture/arches/
- models/darkmod/architecture/buildings/ -- prefab buildings
- models/darkmod/architecture/doors/ -- doors, handles and doorframes
- models/darkmod/architecture/fencing/ -- fences and gates
- models/darkmod/architecture/handrails/ -- railing for stairs or other
- models/darkmod/architecture/ladders/
- models/darkmod/architecture/pillars/
- models/darkmod/architecture/stairs/
- models/darkmod/architecture/windows -- outdoor and indoor windows
models/darkmod/nature
--mushrooms, non-potted plants, etc
- models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
- models/darkmod/nature/flowers/
- models/darkmod/nature/rocks/ -- rocks, boulders, etc
- models/darkmod/nature/trees -- All trees or stumps
models/darkmod/furniture
-- any furniture not covered below (armoire, desks, etc)
- models/darkmod/furniture/seating -- chairs, sofas, stools
- models/darkmod/furniture/tables -- end tables, dining tables, etc
- models/darkmod/furniture/beds -- beds
- models/darkmod/furniture/shelves -- bookshelves, wineracks, etc
models/darkmod/fireplace
--logs, tools, racks, heat shields, prefab fireplaces
models/darkmod/kitchen
-- pots, dishes, etc
- models/darkmod/kitchen/food
- models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc
models/darkmod/decorative
-- potted plants, globe, etc
- models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
- models/darkmod/decorative/wall/signs -- hanging signs
- models/darkmod/decorative/vases
- models/darkmod/decorative/statues -- statues and statuettes
- models/darkmod/decorative/games -- gameboards, dice, cards, etc
models/darkmod/loot
-- anything that is typically loot: gold vases, purses, gold goblets, etc
- models/darkmod/loot/coins -- coins or stacks of coins
- models/darkmod/loot/exotic -- unique or unusual loot
- models/darkmod/loot/jewellery -- bracelets, rings, necklaces
models/darkmod/lights
- models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
- models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
- models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles
models/darkmod/containers
-- crates, barrels, sacks
- models/darkmod/containers/openable -- anything player could open, like chests
models/darkmod/mechanical
-- boilers, machines, generators
- models/darkmod/mechanical/gauges -- dials and displays
- models/darkmod/mechanical/pipes -- pipes and valves
- models/darkmod/mechanical/switches -- levers, switches and buttons
- models/darkmod/mechanical/gears -- cogs and other gears
models/darkmod/tools
-- pick-axe, shovel, anvil, etc (NOT for player tools)
- models/darkmod/tools/household -- brooms, mops,
models/darkmod/musical
-- any musical instrument, viktrolas
models/darkmod/dungeon
chains, manacles, torture devices, fresh body parts
models/darkmod/wearables
-- slippers, pouches (non-loot), belt buckles, clothes
- models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
- models/darkmod/wearables/armour -- pauldrons, breastplates
models/darkmod/junk
-- broken objects, refuse, scrap wood, etc
- models/darkmod/junk/broken_furniture --specific for furniture pieces
- models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery
models/darkmod/graveyard
-- tombstones, crypts, etc
- models/darkmod/graveyard/bones -- skeletons or skulls
models/darkmod/readables
-- books, scrolls, signs, plaques
models/darkmod/misc
-- anything that doesn't fit elsewhere, like rope, a wagon, etc.
- models/darkmod/misc/system -- models used for code or for testing
Textures for specific models (other than map_specific) should go in models/darkmod/props/textures
-- keys, door knockers
models/darkmod/weapons
-- all player and AI weapons
models/darkmod/player_equipment
-- potions, flashbombs, lockpicks, mines, etc