Model Folder Structure: Difference between revisions

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All darkmod models are now located in the "'''darkmod/models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets.
All darkmod models are now located in the "'''models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets.  
 
'''models/chars, models/md5, models/props''' and '''models/weapons''', have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).


== Please use the following guide when uploading models in the future ==
== Please use the following guide when uploading models in the future ==


=== models/darkmod/architecture ===
=== models/darkmod/architecture ===
*'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc
--anything that doesn't fit elsewhere; balconies, etc
**'''models/darkmod/architecture/arches/'''
**'''models/darkmod/architecture/buildings/''' -- prefab buildings
**'''models/darkmod/architecture/doors/''' -- doors, handles and doorframes
**'''models/darkmod/architecture/fencing/''' -- fences and gates
**'''models/darkmod/architecture/handrails/''' -- railing for stairs or other
**'''models/darkmod/architecture/ladders/'''
**'''models/darkmod/architecture/pillars/'''
**'''models/darkmod/architecture/stairs/'''
**'''models/darkmod/architecture/windows''' -- outdoor and indoor windows
**'''models/darkmod/architecture/windows''' -- outdoor and indoor windows
All relevant textures should go in models/darkmod/architecture


=== models/darkmod/nature ===
=== models/darkmod/nature ===
*'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants
--mushrooms, non-potted plants, etc
**'''models/darkmod/nature/animals/'''  -- only for animals that don't need animating, like snails
**'''models/darkmod/nature/flowers/'''
**'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc
**'''models/darkmod/nature/trees''' -- All trees or stumps
**'''models/darkmod/nature/trees''' -- All trees or stumps


All relevant textures should go in models/darkmod/nature
=== models/darkmod/furniture ===
-- any furniture not covered below (armoire, desks, etc)
** '''models/darkmodfurniture/seating''' -- chairs, sofas, stools
** '''models/darkmodfurniture/tables''' -- end tables, dining tables, etc
** '''models/darkmodfurniture/beds''' -- beds
** '''models/darkmodfurniture/shelves''' -- bookshelves, wineracks, etc
 


=== models/darkmod/props ===
=== models/darkmod/furniture ===
The following are all subfolders of '''models/darkmod/props''':
* '''furniture''' -- any furniture not covered below (armoire, desks, bookshelves etc)
** '''furniture/seating''' -- chairs, sofas, stools
** '''furniture/tables''' -- end tables, dining tables, etc
** '''furniture/beds''' -- beds
* '''fireplace''' -- logs, tools, racks, heat shields, prefab fireplaces
* '''fireplace''' -- logs, tools, racks, heat shields, prefab fireplaces
* '''kitchen''' -- utensils, pots, food, dishes, water pump, etc
* '''kitchen''' -- utensils, pots, food, dishes, water pump, etc

Revision as of 16:26, 24 July 2007

All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.

Please use the following guide when uploading models in the future

models/darkmod/architecture

--anything that doesn't fit elsewhere; balconies, etc

    • models/darkmod/architecture/arches/
    • models/darkmod/architecture/buildings/ -- prefab buildings
    • models/darkmod/architecture/doors/ -- doors, handles and doorframes
    • models/darkmod/architecture/fencing/ -- fences and gates
    • models/darkmod/architecture/handrails/ -- railing for stairs or other
    • models/darkmod/architecture/ladders/
    • models/darkmod/architecture/pillars/
    • models/darkmod/architecture/stairs/
    • models/darkmod/architecture/windows -- outdoor and indoor windows

models/darkmod/nature

--mushrooms, non-potted plants, etc

    • models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
    • models/darkmod/nature/flowers/
    • models/darkmod/nature/rocks/ -- rocks, boulders, etc
    • models/darkmod/nature/trees -- All trees or stumps

models/darkmod/furniture

-- any furniture not covered below (armoire, desks, etc)

    • models/darkmodfurniture/seating -- chairs, sofas, stools
    • models/darkmodfurniture/tables -- end tables, dining tables, etc
    • models/darkmodfurniture/beds -- beds
    • models/darkmodfurniture/shelves -- bookshelves, wineracks, etc


models/darkmod/furniture

  • fireplace -- logs, tools, racks, heat shields, prefab fireplaces
  • kitchen -- utensils, pots, food, dishes, water pump, etc
  • decorative -- vases, potted plants, statuettes, globe, etc
    • decorative/wall -- paintings, banners, curtains, animal heads, etc
    • decorative/oversize -- fountains, statues, etc
  • loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc
  • lights/extinguish -- any lights that can be put out
  • lights/non-extinguish -- any lights that cannot be put out
  • containers -- crates, chests, barrels
  • mechanical -- boilers, clocks, generators,
    • mechanical/pipekit -- pipes
  • tools -- shovels, brooms, pick-axe, etc (NOT for player tools)
  • musical -- any musical instrument, viktrolas
  • dungeon -- chains, manacles, torture devices, body parts
  • wearables -- slippers, hats, spectacles (non-loot), armour
  • junk -- broken objects, chair legs, scrap wood, etc
  • graveyard -- skulls, bones, tombstones, crypts, etc
  • readables -- books, scrolls, signs, plaques
  • misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.

Textures for the above models should go in models/darkmod/props/textures

Other

  • models/darkmod/door_related -- handles, keys, and door knockers
  • models/darkmod/weapons -- all player and AI weapons
  • models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc