How to add Textures to The Dark Mod: Difference between revisions

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New page: == Create your texture == This is mostly artwork. Be sure to start off with useful raw material with a reasonably high resolution. A basic guide can be found here: [[Texture Creation - Bas...
 
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Naming conventions should be described here
Naming conventions should be described here


== Upload the Texture to the right location ==
== Move the Texture to the right Location ==
The '''[[Texture Folder Structure]]''' can help you finding the right folder for your texture.
The '''[[Texture Folder Structure]]''' can help you finding the right folder for your texture.


[[Category:Textures]]
[[Category:Textures]]
[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 15:19, 4 July 2007

Create your texture

This is mostly artwork. Be sure to start off with useful raw material with a reasonably high resolution. A basic guide can be found here: Texture Creation - Basic Tutorial.

Save your Texture in the correct Format

Save the diffusemap, the normalmap and an optional specularmap to a TGA file. The Texture Guidelines will help you choosing the correct resolution. The TGA files are supposed to be uploaded to our hi-res repository for future reference.

Once your TGA file is saved, you will have to create DDS files as well. These are smaller in size and can be loaded faster by the engine. Follow the DDS creation guide to learn how to create the DDS files in the correct formats.

Name your Texture

Naming conventions should be described here

Move the Texture to the right Location

The Texture Folder Structure can help you finding the right folder for your texture.