Model Folder Structure: Difference between revisions
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* '''mechanical''' -- boilers, clocks, generators, | * '''mechanical''' -- boilers, clocks, generators, | ||
** '''mechanical/pipekit''' -- pipes | ** '''mechanical/pipekit''' -- pipes | ||
* '''tools''' -- shovels, brooms, pick-axe, etc | * '''tools''' -- shovels, brooms, pick-axe, etc (NOT for player tools) | ||
* '''musical''' -- any musical instrument, viktrolas | * '''musical''' -- any musical instrument, viktrolas | ||
* '''dungeon''' -- chains, manacles, torture devices | * '''dungeon''' -- chains, manacles, torture devices, body parts | ||
* '''wearables''' -- slippers, hats, spectacles (non-loot), armour | * '''wearables''' -- slippers, hats, spectacles (non-loot), armour | ||
* '''junk''' -- broken objects, chair legs, scrap wood, etc | * '''junk''' -- broken objects, chair legs, scrap wood, etc |
Revision as of 20:29, 28 June 2007
All darkmod models are now located in the "darkmod/models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.
models/chars, models/md5, models/props and models/weapons, have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).
Please use the following guide when uploading models in the future
models/darkmod/architecture
- models/darkmod/architecture -- pillars, ladders, prefab houses, etc
- models/darkmod/architecture/windows -- outdoor and indoor windows
All relevant textures should go in models/darkmod/architecture
models/darkmod/nature
- models/darkmod/nature -- rocks, mushrooms, non-potted plants
- models/darkmod/nature/trees -- All trees or stumps
All relevant textures should go in models/darkmod/nature
models/darkmod/props
The following are all subfolders of models/darkmod/props:
- furniture -- any furniture not covered below (armoire, desks, bookshelves etc)
- furniture/seating -- chairs, sofas, stools
- furniture/tables -- end tables, dining tables, etc
- furniture/beds -- beds
- fireplace -- logs, tools, racks, heat shields, prefab fireplaces
- kitchen -- utensils, pots, food, dishes, water pump, etc
- decorative -- vases, potted plants, statuettes, globe, etc
- decorative/wall -- paintings, banners, curtains, animal heads, etc
- decorative/oversize -- fountains, statues, etc
- loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc
- lights/extinguish -- any lights that can be put out
- lights/non-extinguish -- any lights that cannot be put out
- containers -- crates, chests, barrels
- mechanical -- boilers, clocks, generators,
- mechanical/pipekit -- pipes
- tools -- shovels, brooms, pick-axe, etc (NOT for player tools)
- musical -- any musical instrument, viktrolas
- dungeon -- chains, manacles, torture devices, body parts
- wearables -- slippers, hats, spectacles (non-loot), armour
- junk -- broken objects, chair legs, scrap wood, etc
- graveyard -- skulls, bones, tombstones, crypts, etc
- readables -- books, scrolls, signs, plaques
- misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.
Textures for the above models should go in models/darkmod/props/textures
Other
- models/darkmod/door_related -- handles, keys, and door knockers
- models/darkmod/weapons -- all player and AI weapons
- models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc