Making 'Prop' Entities: Difference between revisions
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Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for things an AI would carry or attached to a belt (weapons, torches, keys, potions, etc). | Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for things an AI would carry or attached to a belt (weapons, torches, keys, potions, etc). | ||
An entity definition for a prop item looks like this: | |||
entityDef prop_spectacles { | |||
"inherit" "func_static" | |||
"model" "models/darkmod/props/wearables/spectacles.ase" | |||
"joint" "Head" | |||
"solid" "0" | |||
"origin" "4 -5.5 0" | |||
"angles" "85 -85 3" | |||
"remove" "0" | |||
} | |||
[[Category:Editing]] | [[Category:Editing]] |
Revision as of 13:51, 21 June 2007
Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for things an AI would carry or attached to a belt (weapons, torches, keys, potions, etc).
An entity definition for a prop item looks like this:
entityDef prop_spectacles { "inherit" "func_static" "model" "models/darkmod/props/wearables/spectacles.ase" "joint" "Head" "solid" "0" "origin" "4 -5.5 0" "angles" "85 -85 3" "remove" "0" }