Modeling: Difference between revisions
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* [[Meshes from Lightwave to D3 with Normal Maps]] | * [[Meshes from Lightwave to D3 with Normal Maps]] | ||
* [[Model/Texture Guidelines]] | * [[Model/Texture Guidelines]] | ||
* [[.def files]] | |||
* [[Modeling Tools: Unfold3D]] | * [[Modeling Tools: Unfold3D]] | ||
* [[Multiple Head Definitions for AI]] | * [[Multiple Head Definitions for AI]] |
Revision as of 20:43, 2 June 2007
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Creating an ASE model using multiple Materials
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- .def files
- Modeling Tools: Unfold3D
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling
- Swapping Heads on AI Models
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)