Model Folder Structure: Difference between revisions
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== Please use the following guide when uploading models in the future == | == Please use the following guide when uploading models in the future == | ||
'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc | === models/darkmod/architecture === | ||
*'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc | |||
'''models/darkmod/architecture/windows''' -- outdoor and indoor windows | **'''models/darkmod/architecture/windows''' -- outdoor and indoor windows | ||
All relevant textures should go in models/darkmod/architecture | All relevant textures should go in models/darkmod/architecture | ||
'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants | === models/darkmod/nature === | ||
*'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants | |||
'''models/darkmod/nature/trees''' -- All trees or stumps | **'''models/darkmod/nature/trees''' -- All trees or stumps | ||
All relevant textures should go in models/darkmod/nature | All relevant textures should go in models/darkmod/nature | ||
=== models/darkmod/props === | |||
The following are all subfolders of '''models/darkmod/props''': | |||
* '''furniture''' -- any furniture not covered below (armoire, desks, bookshelves etc) | |||
** '''furniture/seating''' -- chairs, sofas, stools | |||
** '''furniture/tables''' -- end tables, dining tables, etc | |||
** '''furniture/beds''' -- beds | |||
The following are all subfolders of | * '''fireplace''' -- logs, tools, racks, heat shields, prefab fireplaces | ||
'''models/darkmod/props | * '''kitchen''' -- utensils, pots, food, dishes, water pump, etc | ||
* '''decorative''' -- vases, potted plants, statuettes, globe, etc | |||
''' | ** '''decorative/wall''' -- paintings, banners, curtains, animal heads, etc | ||
** '''decorative/oversize''' -- fountains, statues, etc | |||
''' | * '''loot''' -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc | ||
* '''lights/extinguish''' -- any lights that can be put out | |||
* '''lights/non-extinguish''' -- any lights that cannot be put out | |||
* '''containers''' -- crates, chests, barrels | |||
* '''mechanical''' -- boilers, clocks, generators, | |||
** '''mechanical/pipekit''' -- pipes | |||
* '''tools''' -- shovels, brooms, pick-axe, etc | |||
* '''musical''' -- any musical instrument, viktrolas | |||
* '''dungeon''' -- chains, manacles, torture devices | |||
* '''wearables''' -- slippers, hats, spectacles (non-loot), armour | |||
* '''junk''' -- broken objects, chair legs, scrap wood, etc | |||
* '''graveyard''' -- skulls, bones, tombstones, crypts, etc | |||
* '''readables''' -- books, scrolls, signs, plaques | |||
* '''misc''' -- anything that doesn't fit elsewhere, like rope, a wagon, etc. | |||
models/darkmod/props/ | Textures for the above models should go in '''models/darkmod/props/textures''' | ||
models/darkmod/ | === Other === | ||
*'''models/darkmod/door_related''' -- handles, keys, and door knockers | |||
*'''models/darkmod/weapons''' -- all player and AI weapons | |||
*'''models/darkmod/player_equipment''' -- potions, flashbombs, lockpicks, mines, etc | |||
[[Category:Models]] |
Revision as of 10:44, 2 June 2007
All darkmod models are now located in the "darkmod/models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.
models/chars, models/md5, models/props and models/weapons, have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).
Please use the following guide when uploading models in the future
models/darkmod/architecture
- models/darkmod/architecture -- pillars, ladders, prefab houses, etc
- models/darkmod/architecture/windows -- outdoor and indoor windows
All relevant textures should go in models/darkmod/architecture
models/darkmod/nature
- models/darkmod/nature -- rocks, mushrooms, non-potted plants
- models/darkmod/nature/trees -- All trees or stumps
All relevant textures should go in models/darkmod/nature
models/darkmod/props
The following are all subfolders of models/darkmod/props:
- furniture -- any furniture not covered below (armoire, desks, bookshelves etc)
- furniture/seating -- chairs, sofas, stools
- furniture/tables -- end tables, dining tables, etc
- furniture/beds -- beds
- fireplace -- logs, tools, racks, heat shields, prefab fireplaces
- kitchen -- utensils, pots, food, dishes, water pump, etc
- decorative -- vases, potted plants, statuettes, globe, etc
- decorative/wall -- paintings, banners, curtains, animal heads, etc
- decorative/oversize -- fountains, statues, etc
- loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc
- lights/extinguish -- any lights that can be put out
- lights/non-extinguish -- any lights that cannot be put out
- containers -- crates, chests, barrels
- mechanical -- boilers, clocks, generators,
- mechanical/pipekit -- pipes
- tools -- shovels, brooms, pick-axe, etc
- musical -- any musical instrument, viktrolas
- dungeon -- chains, manacles, torture devices
- wearables -- slippers, hats, spectacles (non-loot), armour
- junk -- broken objects, chair legs, scrap wood, etc
- graveyard -- skulls, bones, tombstones, crypts, etc
- readables -- books, scrolls, signs, plaques
- misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.
Textures for the above models should go in models/darkmod/props/textures
Other
- models/darkmod/door_related -- handles, keys, and door knockers
- models/darkmod/weapons -- all player and AI weapons
- models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc