Model Folder Structure: Difference between revisions
Springheel (talk | contribs) New page: All darkmod models are now located in the "'''darkmod/models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. '''models/chars, models/md5, models/prop... |
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'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc | '''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc | ||
'''models/darkmod/architecture/windows''' -- outdoor and indoor windows | '''models/darkmod/architecture/windows''' -- outdoor and indoor windows | ||
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'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants | '''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants | ||
'''models/darkmod/nature/trees''' -- All trees or stumps | '''models/darkmod/nature/trees''' -- All trees or stumps | ||
Revision as of 16:33, 1 June 2007
All darkmod models are now located in the "darkmod/models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.
models/chars, models/md5, models/props and models/weapons, have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).
Please use the following guide when uploading models in the future
models/darkmod/architecture -- pillars, ladders, prefab houses, etc
models/darkmod/architecture/windows -- outdoor and indoor windows
All relevant textures should go in models/darkmod/architecture
models/darkmod/nature -- rocks, mushrooms, non-potted plants
models/darkmod/nature/trees -- All trees or stumps
All relevant textures should go in models/darkmod/nature
models/darkmod/door_related -- handles, keys, and door knockers
models/darkmod/weapons -- all player and AI weapons
models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc
The following are all subfolders of models/darkmod/props:
models/darkmod/props/furniture -- any furniture not covered below (armoire, desks, bookshelves etc)
models/darkmod/props/furniture/seating -- chairs, sofas, stools
models/darkmod/props/furniture/tables -- end tables, dining tables, etc
models/darkmod/props/furniture/beds -- beds
models/darkmod/props/fireplace -- logs, tools, racks, heat shields, prefab fireplaces
models/darkmod/props/kitchen -- utensils, pots, food, dishes, water pump, etc
models/darkmod/props/decorative -- vases, potted plants, statuettes, globe, etc
models/darkmod/props/decorative/wall -- paintings, banners, curtains, animal heads, etc
models/darkmod/props/decorative/oversize -- fountains, statues, etc
models/darkmod/props/loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc
models/darkmod/props/lights/extinguish -- any lights that can be put out
models/darkmod/props/lights/non-extinguish -- any lights that cannot be put out
models/darkmod/props/containers -- crates, chests, barrels
models/darkmod/props/mechanical -- boilers, clocks, generators,
models/darkmod/props/mechanical/pipekit -- pipes
models/darkmod/props/tools -- shovels, brooms, pick-axe, etc
models/darkmod/props/musical -- any musical instrument, viktrolas
models/darkmod/props/dungeon -- chains, manacles, torture devices
models/darkmod/props/wearables -- slippers, hats, spectacles (non-loot), armour
models/darkmod/props/junk -- broken objects, chair legs, scrap wood, etc
models/darkmod/props/graveyard -- skulls, bones, tombstones, crypts, etc
models/darkmod/props/readables -- books, scrolls, signs, plaques
models/darkmod/props/misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.
Textures for the above models should go in models/darkmod/props/textures