Vocal script: Player: Difference between revisions

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=== Idle player sounds ===
=== Idle player sounds ===


'''player_cough_1''' - heard when the player character is aiming with the bow and gets tired from holding it straightly after a prolonged while<br>
'''player_bow_wobble_1''' - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while<br>
'''player_cough_2''' - heard when the player character is aiming with the bow and gets tired from holding it straightly after a prolonged while<br>
'''player_bow_wobble_2''' - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while<br>
'''player_cough_3''' - heard when the player character is aiming with the bow and gets tired from holding it straightly after a prolonged while<br>
'''player_bow_wobble_3''' - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while<br>


'''player_cough_1''' - the player character clears their throat with a cough<br>
'''player_cough_1''' - the player character clears their throat with a cough<br>
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'''player_sigh_1''' - the player character vocalises a sigh<br>
'''player_sigh_1''' - the player character vocalises a sigh<br>


'''player_deepbreath_1''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water)<br>
'''player_deepbreath_2''' - heard when the player character is taking a deep breath (e.g. after surfacing from below water)




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'''player_damagefire_3''' - heard when the player character is hurt/gets burnt by fire<br>
'''player_damagefire_3''' - heard when the player character is hurt/gets burnt by fire<br>
'''player_damagefire_4''' - heard when the player character is hurt/gets burnt by fire<br>
'''player_damagefire_4''' - heard when the player character is hurt/gets burnt by fire<br>
'''player_die_1''' - an agonised cry of severe pain, heard when the player character is dying<br>
'''player_die_2''' - an agonised cry of severe pain, heard when the player character is dying<br>
'''player_die_3''' - an agonised cry of severe pain, heard when the player character is dying<br>
'''player_die_4''' - an agonised cry of severe pain, heard when the player character is dying<br>


'''player_drown_1''' - heard when the player character is drowning<br>
'''player_drown_1''' - heard when the player character is drowning<br>
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'''player_hardlanding_3''' - heard when the player drops from a greater height and suffers a slight injury while landing on their feet<br>
'''player_hardlanding_3''' - heard when the player drops from a greater height and suffers a slight injury while landing on their feet<br>
'''player_hardlanding_4''' - heard when the player drops from a greater height and suffers a slight injury while landing on their feet<br>
'''player_hardlanding_4''' - heard when the player drops from a greater height and suffers a slight injury while landing on their feet<br>
'''player_hitpointshi_1''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointshi_2''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointshi_3''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointshi_4''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointshi_5''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointshi_6''' - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_1''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_2''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_3''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_4''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_5''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>
'''player_hitpointslow_6''' - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints<br>


'''player_softlanding_1''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br>
'''player_softlanding_1''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br>
'''player_softlanding_2''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br>
'''player_softlanding_2''' - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet<br>





Revision as of 17:19, 29 April 2019

The "Player" vocal script, for the non-speaking grunts of player characters.

(The inclusion of speaking lines for player characters are up to individual Fan Mission authors.)

This vocal script is intended for both the male and female variant of the player character.

The current sound effects set for the player characters voice consists of 82 files, and by extension, 82 vocals (based on this vocal script).

Movement

mantle_pull01 - grunts heard when the player character is pulling themselves up during mantling
mantle_pull02 - grunts heard when the player character is pulling themselves up during mantling
mantle_pull01 - grunts heard when the player character is pushing themselves towards the destination surface during mantling
mantle_pull02 - grunts heard when the player character is pushing themselves towards the destination surface during mantling
mantle_pull03 - grunts heard when the player character is pushing themselves towards the destination surface during mantling

player_mantle_1 - grunts heard when the player character is performing mantling
player_mantle_2 - grunts heard when the player character is performing mantling
player_mantle_3 - grunts heard when the player character is performing mantling

Idle player sounds

player_bow_wobble_1 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while
player_bow_wobble_2 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while
player_bow_wobble_3 - heard when the player character is aiming with the bow and gets tired from holding it straight after a prolonged while

player_cough_1 - the player character clears their throat with a cough
player_cough_2 - the player character clears their throat with a cough
player_cough_3 - the player character clears their throat with a cough
player_cough_4 - the player character clears their throat with a cough

player_hmm_1 - the player character vocalises a curious "hmmm"
player_hmm_2 - the player character vocalises a curious "hmmm"
player_hmm_3 - the player character vocalises a curious "hmmm"
player_hmm_4 - the player character vocalises a curious "hmmm"

player_sigh_1 - the player character vocalises a sigh

player_deepbreath_1 - heard when the player character is taking a deep breath (e.g. after surfacing from below water)
player_deepbreath_2 - heard when the player character is taking a deep breath (e.g. after surfacing from below water)


Consuming items

player_crunch_1 - heard when the player character is eating food (e.g. fruit)
player_crunch_2 - heard when the player character is eating food (e.g. fruit)
player_crunch_3 - heard when the player character is eating food (e.g. fruit)
player_crunch_4 - heard when the player character is eating food (e.g. fruit)
player_crunch_5 - heard when the player character is eating food (e.g. fruit)
player_crunch_6 - heard when the player character is eating food (e.g. fruit)
player_crunch_7 - heard when the player character is eating food (e.g. fruit)

player_drinkpotion_1 - heard when the player character drinks a potion (usually a health potion) and vocalises a refreshed-sounding sigh afterward
player_drinkpotion_2 - heard when the player character drinks a potion (usually a health potion) and vocalises a refreshed-sounding sigh afterward

Injuries and threats

player_chokegas_1 - heard when the player character is chocking on sleeping gas or poisonous gas
player_chokegas_2 - heard when the player character is chocking on sleeping gas or poisonous gas
player_chokegas_3 - heard when the player character is chocking on sleeping gas or poisonous gas

player_damagefire_1 - heard when the player character is hurt/gets burnt by fire
player_damagefire_2 - heard when the player character is hurt/gets burnt by fire
player_damagefire_3 - heard when the player character is hurt/gets burnt by fire
player_damagefire_4 - heard when the player character is hurt/gets burnt by fire

player_die_1 - an agonised cry of severe pain, heard when the player character is dying
player_die_2 - an agonised cry of severe pain, heard when the player character is dying
player_die_3 - an agonised cry of severe pain, heard when the player character is dying
player_die_4 - an agonised cry of severe pain, heard when the player character is dying

player_drown_1 - heard when the player character is drowning
player_drown_2 - heard when the player character is drowning
player_drown_3 - heard when the player character is drowning
player_drown_4 - heard when the player character is drowning

player_hardlanding_1 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_2 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_3 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet
player_hardlanding_4 - heard when the player drops from a greater height and suffers a slight injury while landing on their feet

player_hitpointshi_1 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_2 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_3 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_4 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_5 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints
player_hitpointshi_6 - heard when the player sustains an injury that greatly lowers his or her remaining hitpoints

player_hitpointslow_1 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_2 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_3 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_4 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_5 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints
player_hitpointslow_6 - heard when the player sustains an injury that slightly lowers his or her remaining hitpoints

player_softlanding_1 - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet
player_softlanding_2 - heard when the player drops from a greater height and experiences a rougher, but safe landing on their feet



See also