Modeling: Difference between revisions
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* '''[[Modeling - Basic Tutorial]]''' | * '''[[Modeling - Basic Tutorial]]''' | ||
* [[Creating an ASE model using multiple Materials]] | |||
* [[Adding Heads and Weapons to AI]] | * [[Adding Heads and Weapons to AI]] | ||
* [[An AI consists of 6 Models]] | * [[An AI consists of 6 Models]] |
Revision as of 07:06, 24 April 2007
This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
- Modeling - Basic Tutorial
- Creating an ASE model using multiple Materials
- Adding Heads and Weapons to AI
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- Modeling Tools: Unfold3D
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes
- Using Blender for Doom 3 Modeling
- Swapping Heads on AI Models
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)