DarkRadiant Command Reference: Difference between revisions

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* '''Pointfile''' [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's '''dmap''' command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.
* '''Pointfile''' [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's '''dmap''' command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.
== Edit Menu ==
* '''Copy''' [Copy] Copies the current selection to clipboard. If a Face is selected (not a whole brush) the Shader of the selected face is copied to the ShaderClipboard.
* '''Paste''' [Paste] Inserts the clipboard content to the map. If Faces are selected (not whole brushes), the Shader from the ShaderClipboard is pasted onto the selected Faces.

Revision as of 12:27, 14 March 2007

Commands with unknown purpose are unlikely to be used. This is an attempt of creating a complete list of all the available commands with a short explanation of what they do.

The command names visible in the shortcut list are listed in brackets (like [NewMap]) for easier lookup.

File Menu

  • New [NewMap] Clears the current map and creates a new one.
  • Open [OpenMap] Loads an existing map from disk.
  • Save [SaveMap] Saves the current map to file. If the map is still unnamed, the user is asked to specify a name.
  • SaveAs [SaveMapAs] Saves the current map to a different file. The user is asked to specify a name.
  • Load Prefab [LoadPrefab] Loads a Prefab file .pfb into the current map.
  • Save selected as Prefab... [SaveSelectedAsPrefab] Creates a Prefab (.pfb file) out of the current selection.
  • Save selected... [SaveSelected] Saves the current selection to a .map file.
  • Save Region... [SaveRegion] Saves the current region to a .map/.reg file. This takes every "regioned" object and saves it to the specified file. Six brushes are automatically created to seal the region off from the void and an info_player_start entity is placed at the current camera location.
  • Refresh Models... [RefreshReferences] Reloads the model resources currently used in the map.
  • Project settings [ProjectSettings] Opens the dialog to specify which Doom3 mod should be used. This dialog appears at the very first DarkRadiant startup as well. See DarkRadiant - Quick Installation Guide for more information about the right settings for The Dark Mod.
  • Pointfile [TogglePointfile] Loads the Pointfile containing the leak information created by Doom3's dmap command. This draws a red line to the first offending entity and is useful for finding leaks in your level geometry.

Edit Menu

  • Copy [Copy] Copies the current selection to clipboard. If a Face is selected (not a whole brush) the Shader of the selected face is copied to the ShaderClipboard.
  • Paste [Paste] Inserts the clipboard content to the map. If Faces are selected (not whole brushes), the Shader from the ShaderClipboard is pasted onto the selected Faces.