Sound: Difference between revisions
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* [[Adding ambient Sounds to your Map]] | * [[Adding ambient Sounds to your Map]] | ||
* [[Estimating Volume for New Sounds]] | * [[Estimating Volume for New Sounds]] | ||
* [[Faked lipsync]]], and how to turn it off for specific sounds | |||
* [[Moveables: Surface Type-dependent Bounce Sound]] | * [[Moveables: Surface Type-dependent Bounce Sound]] | ||
* [[Problem Hearing Varied Sounds]] | * [[Problem Hearing Varied Sounds]] |
Revision as of 09:39, 26 January 2007
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync], and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2