Concept Art and Fan Art Archive: Difference between revisions
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File:Mage concept3.jpg|Mage concept, by Springheel (2000s) | File:Mage concept3.jpg|Mage concept, by Springheel (2000s) | ||
File:Mage1colour.jpg|Mage concept (coloured), by Springheel (2000s) | File:Mage1colour.jpg|Mage concept (coloured), by Springheel (2000s) | ||
File:Mage1.jpg| | File:Mage1.jpg|Mage character early mockup (complete) | ||
</gallery> | </gallery> | ||
Revision as of 11:51, 26 October 2018
This article serves as an archive of past TDM concept art and discussions related to concept art.
It also houses fan art for TDM, made either by individual FM authors of player-only fans of TDM, and discussions about said fan art.
Concept Art
Official concept art for TDM. Most of it was made in the earliest years of the mod (2004-2009), before its initial public release in 2009. A few pieces of concept art are from more recent years, mainly for ideas or characters that have been contemplated, but not yet included in TDM.
Characters
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Oldest concept art piece for TDM, by Springheel (August 2004)
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Further developed initial thief concept, by Springheel (2004)
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Further developed initial thief concept, by Springheel (2004)
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Thief study concept, by Springheel (2004)
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Thief facial disguise concept, by Springheel (2004)
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Thief on the streets concept, by Springheel (2004)
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Thief sneaking around concept, by Springheel (2004)
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Early thief character mockup
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Early thief character mockup
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Scene with completed thief character
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Female thief concept, by Springheel (2000s)
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Female thief concept (with facial disguise), by Springheel (2000s)
Guards
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Oldest City Watch guard concept (original & coloured), by Springheel (October 2004)
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Oldest City Watch guard concept (only coloured), by Springheel (October 2004)
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City Watch guard concept, by Springheel (ca 2004/2005)
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City Watch guard concept (coloured), by Springheel (ca 2004/2005)
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City Watch guard concept
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City Watch guard concept (ca 2005)
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City Watch guard mockup, by Oddity (2000s)
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Comparison of City Watch guard concept and AI model (concept by Springheel, model by Oddity)
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City Watch guard mockup (upper body close-up)
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Scene with completed City Watch characters
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Professional guard concept, by Springheel (2000s)
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Domestic guard concept, by Springheel (2000s)
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Domestic guard concept, by Springheel (2000s)
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Helmet concepts, by Springheel (2000s)
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Helmet concepts (ca 2005)
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Nobleman concept, by Springheel (October 2004)
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Noblemen concepts (ca 2005)
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Noblewoman concept, by Springheel (October 2004)
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Noblewoman mockup
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Noblewoman early model in-game
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Second Builder Priest concept, by Springheel (October 2004)
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Second Builder Priest concept (coloured), by Springheel (October 2004)
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Builder Priest early mockup, by Oddity
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Builder Priest early mockup (complete), by Oddity
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Comparison of Builder Priest concept and AI model (concept by Springheel, model by Oddity)
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Scene with completed Builder Priest character
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Builder acolyte concept
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Builder acolyte or prelate early mockup
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Inquisitor early model in-game (reworked from acolyte/prelate)
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Builder guard concept (original & coloured), by Springheel (October 2004)
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Builder guard concept (only coloured), by Springheel (October 2004)
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Builder guard early mockup, by Oddity
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Builder Elite Guards, by Springheel (unused)
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Builder Elite Guards, by Springheel (unused)
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Scene with completed Builder characters
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Pagan settler concept
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Pagan warrior concept
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Pagan warrior concept (close-up)
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Pagan "faction" poster
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Mage concept, by Springheel (2000s)
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Mage concept, by Springheel (2000s)
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Mage concept, by Springheel (2000s)
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Mage concept (coloured), by Springheel (2000s)
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Mage character early mockup (complete)
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Inventors' Guild scientist concept, by Springheel (2000s)
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Inventors' Guild scientist concept, by Springheel (2000s)
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Inventors' Guild theoretician concept, by Springheel (2000s)
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Inventors' Guild theoretician concept, by Springheel (2000s)
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Inventors' Guild "faction" poster
Environments
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City architecture sketches (December 2004)
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City architecture sketches
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City architecture sketches
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Window and window frame concepts
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Cityscape concept (eve)
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Cityscape concept (night)
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Alley concept
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Street lamp concept/mockup
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Bridgeport ("The City") map concept
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Map layout concept for the initial Thief's Den demo
Various locations
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Pagan village concept (by "King")
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Builder forge for sacred hammers
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Concept for the outside of a castle or manor house at night (by "King")
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Comparison of real world towerhouse and early in-game mockup (by Komag)
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Map of The Empire concept
Interiors
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Concept for interiors with vaulted arches (December 2004)
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Door lock concepts
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Early mockup of a room
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Early mockup of mansion walls and door
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Early mockup of a mansion basement hallway
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Fancy globe mockup
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Household items untextured mockup
Equipment
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Short sword and arrow quiver concept by Springheel (2004)
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Lockpicks mockup
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Flashbomb concept
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Flashbomb concept
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Flashbomb concept
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Early arrowheads concept (unused)
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Water gem for water arrow concept (unused)
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Fire arrow crystal-holder concept (unused)
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Early rope arrow concept (unused)
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Arrowheads concept
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Final arrows concept
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Final arrows mockup
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Crossbow and bolt concept (unused)
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Gauntlets and sleeves concept (reworked)
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Scene with completed gadgets and tools
Creatures
Proposal stage, not developed yet. Test footage of Belcher AI (old and very rough).
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Early belcher concept art
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Early belcher mockup (by AScottK)
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Early belcher mockup
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Early belcher test AI
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Head mockup of newer belcher model
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Early zombie mockup
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Revenant concept
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Early Revenant mockup
Guard robot currently unused, lantern robot in the core mod.
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Early guard robot sketch (unused)
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Early guard robot mockup (unused)
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Early guard robot mockup, close-up (unused)
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Early lantern/alarm quadruped robot mockup
Proposal stage, not developed yet. Test footage that includes a pursuing Werebeast AI (old and very rough). A newer version is slowly under development. Test footage of newer Werebeast AI.
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Early werebeast concept in Pagan "faction" poster (lower right corner)
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Pre-2.0 Werebeast test AI (unused, being reworked)
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Newer werebeast test AI (preliminary testing in Dark Radiant)
Proposal by Plutonia, not developed yet.
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Concept model for a 'Mantian', an insect-like humanoid
TDM Menus and GUIs
Visual mockups for early menu and GUI concepts.
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Oldest Main Menu concept (November 2004)
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Menu background concept
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Alternate Main Menu concept (December 2004)
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Options Menu concept (November 2004)
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Shop menu concept
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Real-time reading mockup (November 2004)
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Loader screen concept
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Loader screen concept
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Loader screen concept
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Loader screen background concept
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Loader screen concept (thievy background)
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Loader screen concept (thievy background, final version)
Promotional Art
Various official promotional art, including wallpapers.
Wallpapers
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The Dark Mod wallpaper (1280 x 1024)
Logos
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The Dark Mod logo (early years)
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The Dark Mod logo (black background)
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The Dark Mod logo (white background)
Fan Art
Various unofficial fan art, including illustrations and fan-made wallpapers.
Wallpapers
Fan-made wallpapers with a theme based on The Dark Mod.
Wallpapers by SeriousToni
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"Castle" (1920 x 1280)
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"Guard" (1280 x 768)
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"Guard" (1920 x 1050)
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"Priest" (1280 x 768)
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"Priest (1920 x 1050)
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"Pagan" (1280 x 768)
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"Pagan" (1920 x 1050)
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"Grave" (1280 x 768)
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"Grave" (1920 x 1050)
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TDM 2.0 promo (1920 x 1440)
General fan art
TBA.
See also
- Old Concept Art - Discussion where TDM mod members looked back on some old concept art, after the first seven years of development.
- DarkFate.org TDM concept art gallery - Probably the biggest collection of The Dark Mod concept art on the Internet, other than this site itself.
- Fan Art Repository - Fan art discussion.
- Art for The Dark Mod - Dominus' artwork showcase and offer.