Random Conversations: Difference between revisions
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When writing the newer vocal scripts, I came up with the idea of including a random sequence of questions and responses that can be used to create random conversations between AI. The following vocal sets support this (older ones do not): | When writing the newer vocal scripts, I came up with the idea of including a random sequence of questions and responses that can be used to create random conversations between AI. The following vocal sets support this (older ones do not): | ||
1. vocal set_commander | 1. vocal set_commander | ||
2. vocal set_jack | 2. vocal set_jack | ||
3. vocal set_cynic | 3. vocal set_cynic | ||
4. vocal set_drunk | 4. vocal set_drunk | ||
5. vocal set_maiden | 5. vocal set_maiden | ||
6. vocal set_moor | 6. vocal set_moor | ||
The sequence goes like this: | The sequence goes like this: | ||
AI 1: "convo_question" vocal, ex, "So, how did the game go last night?" | AI 1: "convo_question" vocal, ex, "So, how did the game go last night?" | ||
AI 2: "convo_answer/response" vocal, ex, "Could have been better." | AI 2: "convo_answer/response" vocal, ex, "Could have been better." | ||
AI 1: "convo_close" vocal, ex, "Got it." | AI 1: "convo_close" vocal, ex, "Got it." | ||
Revision as of 21:24, 4 July 2018
Written by Springheel
When writing the newer vocal scripts, I came up with the idea of including a random sequence of questions and responses that can be used to create random conversations between AI. The following vocal sets support this (older ones do not):
1. vocal set_commander
2. vocal set_jack
3. vocal set_cynic
4. vocal set_drunk
5. vocal set_maiden
6. vocal set_moor
The sequence goes like this:
AI 1: "convo_question" vocal, ex, "So, how did the game go last night?"
AI 2: "convo_answer/response" vocal, ex, "Could have been better."
AI 1: "convo_close" vocal, ex, "Got it."
Each "convo_question" asks for a judgement response. "How was X? What did you think of X?" etc. Each vocal set has four or five questions/answers that are chosen from randomly. The overall effect is pretty good, I think, though some question/responses combinations make more sense than others.
The sitting AI in Mission 1: A New Job use this system.