Missing assets by map: Difference between revisions

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*D 165: sinkdrip
*D 165: sinkdrip
demagogue: The FM installed & ran fine for me start to finish. The apparent issues I had with TDM assets were a broken light texture for the nose-cone electric light with grill (no smooth fall off), and a missing particle effect for the candle in Damuddy's living room.
Aside from that, there are 4 Doom3 textures missing (elevator back, elevator lift, warehouse door, and "scrawl" decal on warehouse 2nd floor), and the two missing decals mentioned above, sinkdrip for the fountain & mc1_smoke1 for the mushroom room.


==Heart of Lone Salvation, The (Fidcal)==
==Heart of Lone Salvation, The (Fidcal)==

Revision as of 06:49, 8 May 2013

This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings


READY FOR 2.0 RELEASE

READY FOR MAPPER FIXES

These are missions that have no missing asset warnings or warnings that need to be fixed by the mapper. All of these maps should be beta-tested to make sure everything is working properly. Updated .pk4s should be given to the development team for release after 2.0.

Parcel, The (Xonze)- complete!

NO MISSING ASSETS!

The Outpost (angua/greebo) - complete!

NO MISSING ASSETS!

The Thieves (Silencium, RailGun, Fidcal) - complete!

NO MISSING ASSETS!

Springheel has signed up for any updates needed to this map.

Trapped! (RailGun) - complete!

NO MISSING ASSETS!

Too Late (Nielsen74) - complete!

NO MISSING ASSETS!

Fiasco at Fauchard Street (Melan) - complete!

NO MISSING ASSETS!

Knighton's Manor (Sotha) - complete!

NO MISSING ASSETS!

The Phrase Book (Sotha) - complete!

NO MISSING ASSETS!

Sons of Baltona Part 1 (Carnage) - complete!

NO MISSING ASSETS!

Crown of Penitence, The (Jesps) - complete!

NO MISSING ASSETS!

Living Expenses (Sonosuke) - complete!

NO MISSING ASSETS!

Builder's Influence (Railgun, Springheel) - complete!

NO MISSING ASSETS

Springheel has signed up for any updates needed to this map.

The Transaction (Sotha) - complete!

NO MISSING ASSETS!

Beleagured Fence (Sotha) - complete!

NO MISSING ASSETS!

Vengeance for a Thief Part I (Sir Taffsalot) - complete!

NO MISSING ASSETS!

Chalice of Kings (Fidcal) - complete!

NO MISSING ASSETS!

WS1: In the North (grayman) - complete!

NO MISSING ASSETS!

grayman will be making any necessary updates to this map

Rightful Property (jysk) - complete!

NO MISSING ASSETS!

A Special Delivery (Silencium18)

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Winter Harvest (Shadowhide)

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix

Pandora's Box (Jesps, Fidcal)

WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default <-- mapper fix; does not exist?

Builder Roads (Obsttorte) - complete!

NO MISSING ASSETS!

Obsttorte will be making any necessary updates to this map

Sneak and Destroy (SeriousToni)

WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d <-- mapper fix; cannot find such a texture

Thief's Den (Fidcal)

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

House of Theo (Theothesnopp)

WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2

Closemouthed Shadows (LordSavage, Bikerdude)

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix

REPLACEMENT ASSETS NEEDED

These are maps that still need to have assets replaced by the development team. They are not ready for mapper fixes or beta-testing yet.


Illusionist's Tower (stumpy)

WARNING:Couldn't load sound 'monster_demon_trite_chatter.wav' using default

Dark Mod Training Mission, The

WARNING:unknown model type '_prelight_light_187.2' <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials

WARNING:Couldn't load sound 'light_flicker_110.wav' using default

WARNING:Couldn't load sound 'no_sound.wav' using default

Crystal Grave (ERH+ Bikerdude)

WARNING:Couldn't load sound 'typing.wav' using default

WARNING:Couldn't load image: lights/grate8sqr

WARNING:Couldn't load image: textures/common/mirror

Reap as you sow (Fieldmedic)

WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default


Mad's Mountain (Jesps)

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)

Old Habits (Obsttorte)

  • D 198: recyc_pipedrip10 <-- this particle does exist in tdm_water.prt and shows up in DR...why is it not working here?? Throwing black boxes at player start...works in my testmap though

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: lights/floorvent01x

Obsttorte will be making any necessary updates to this map

Rake Off (Jesps)

WARNING:Couldn't load image: textures/particles/s_lightning

The Rift (Baddcog)

WARNING:Couldn't load image: fogs/pitfog_to_black

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)

weird blaring repeating static sound throughout inn...faded in basement at same spot as ambient track.

It's strange because there are NO speaker entities anywhere near the inn. Must be some kind of location sound based around info_locationseparator_7.

Betrayal (Fieldmedic)

WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix

WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found

WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found

WARNING:Couldn't load image: lights/duolight02

Tears of St. Lucia (jdude/Springheel)

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

Springheel has signed up for any updates needed to this map.

Business as Usual (Bikerdude)

WARNING:Couldn't load image: fogs/pitfog_to_black

WARNING:Couldn't load image: textures/mcity/mcityplain6

WARNING:Couldn't load sound 'machinery_07.wav' using default

Biker will make any necessary changes to this map

Somewhere Above the City (grayman)

WARNING:Couldn't load sound 'sizzle.wav' using default

grayman will be making any necessary updates to this map

Swing (Komag )

WARNING:Couldn't load image: textures/darkmod/gleeful/daysky

WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default

WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default

House in Blackbog Hollow (Stumpy)

  • D 183: swirlyball
  • D 184: ghostskull
  • D 187: blooddrippy

Deceptive Shadows (ShadowHide)

  • D 194: caco_lightningball
  • D 195: caco_lightninghit

In Remembrance of Him (RPGista)

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

A Score to Settle (Springheel)

strange light areas in skybox


WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE) <-- mapper fix; replace with models/dungeon/bar.lwo


In DR, following textures not being found:

sqsky


smear01

Springheel has signed up for any updates needed to this map.

St. Alban's Cathedral (Bikerdude)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel


WARNING:Couldn't load image: textures/decals/scorch


WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)


Biker will make any necessary changes to this map

Seige Shop (PranQster)

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.

WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file

WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file

WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Samhain Night on Bone Hill (PranQster)

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

Alchemist, The (Sotha, Fidcal)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load sound 'stone_movement_end.wav' using default

WARNING:Couldn't load sound 'stone_sliding.wav' using default

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/common/mirror <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/metal1

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

The Caduceus of St. Alban (Bikderdude)

WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?

WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix

WARNING:Couldn't load image: textures/mcity/mcityplain6

WARNING:Couldn't load image: textures/particles/dim_disk

WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE)

WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default

WARNING:Couldn't load sound 'metalbounce_1.wav' using default


Biker will make any necessary changes to this map

A Night to Remember (Fieldmedic)

WARNING:*** - Could not find def_vocal_set mute!

WARNING:Couldn't load sound 'pool_ball_impact.wav' using default

WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default

WARNING:Couldn't load image: nodraw

WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon

WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

WARNING:Couldn't load image: models/md5/chairs/white_old_d

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblebotto m_spirit_d'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblelegs_ spirit'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/nobletop_s pirit_d'

STANDALONE - can't find material 'models/md5/chars/maid/maid_skin_spirit'

STANDALONE - can't find material 'models/md5/chars/maid/maid_dress_spirit'

Dragon's Claw (Bikerdude, Flanders)

  • D 199: caco_lightningball
  • D 200: caco_lightninghit

WARNING:sound shader 'rockslide_medium' has shakes and uses OGG file 'sound/amb ient/environmental/rockslide_medium01.ogg'

WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav ' using default

WARNING:Couldn't load sound 'sound/creaking_door.wav' using default

WARNING:Couldn't load image: textures/decals/dirty_frame

WARNING:Couldn't load image: textures/decals/sdirt7

WARNING:Couldn't load image: textures/decals/stainwallfadered

WARNING:Couldn't load image: textures/enpro/enwall19d

WARNING:Couldn't load model: 'models/darkmod/architecture/awning_wooden02_broke n.lwo' (nor the fallback to ASE)

WARNING:Couldn't load sound 'fist_whoosh.wav' using default

WARNING:Couldn't load sound 'light_flicker_105.wav' using default

WARNING:Couldn't load image: lights/lanternglow

WARNING:Couldn't load image: lights/squarelight2

WARNING:Couldn't load image: models/misc/rope_dark_noshadows

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo

WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default


Biker will make any necessary changes to this map

Alberic's Curse (Bikerdude)

  • D 200: aboutpostiilightdustbig

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load image: textures/particles/dust2

WARNING:Couldn't load image: textures/particles/dust2bits


Biker will make any necessary changes to this map

NOT CURRENTLY WORKING

These are missions that won't load under 2.0 for whatever reason. Could be related to missing assets, or could be something about my local copy. Either way I'll be leaving these for last.


Glenham Tower (Sotha)

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Mandrasola (Sotha)

Will not be playable without working werebeast animations

Return to the City (Melan/Bikderdude)

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.

Awaiting the Storm (HappyCheeze)

Refuses to install?

console error:

couldn't exec autocommands.cfg

The Creeps (Mortem Desino)

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

NOTE FROM MD: I anticipated this problem. The solution for this is already in the FM package: on entity revenant_spirit_shadow set "def_head" "atdm:ai_head_rev_spirit" on entity revenant_spirit_chase set "def_head" "atdm:ai_head_rev_spirit"

Now, I think all that is left are a bunch of missing particle assets (mostly water drips and dust falling from ceiling) as well as light textures (you'll notice that many of the FM's saturated colored ambient lights are missing, leaving you with only the very dim ambient_world)

Flakebridge Monastery (Jesps)

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'


WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default


WARNING:Couldn't load sound 'book_impact.wav' using default

Patently Dangerous (demagogue)

Refuses to install??

  • D 164: mc1_smoke1
  • D 165: sinkdrip

demagogue: The FM installed & ran fine for me start to finish. The apparent issues I had with TDM assets were a broken light texture for the nose-cone electric light with grill (no smooth fall off), and a missing particle effect for the candle in Damuddy's living room.

Aside from that, there are 4 Doom3 textures missing (elevator back, elevator lift, warehouse door, and "scrawl" decal on warehouse 2nd floor), and the two missing decals mentioned above, sinkdrip for the fountain & mc1_smoke1 for the mushroom room.

Heart of Lone Salvation, The (Fidcal)

Crashes with error:

ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/
filler/paperwad1.lwo

WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo

NOT TESTED

Lord Dufford's (stumpy)

Q4 Conversion: Yan's Test (Bikerdude)

No Honour Among Theives: episode 1 (goldchocobo)

This was crashing at map start, but should be retested with at least SVN revision 13442.

That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.

Since an update to this is due to be released shortly, I will wait before testing the NHAT maps.

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)