Standalone Progress: Difference between revisions

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== Assets ==
== Assets ==
=== Editor Images - 100% - Complete ===


=== Materials - ??% - Ongoing ===
=== Materials - ??% - Ongoing ===
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=== Models - 95% - Unknown ===
=== Models - 95% - Unknown ===


Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.
Only a select few models are missing, like the bunkbed mattress.


Springheel: Not so.  There are plenty of models that are modified versions of D3 meshes.  They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
Springheel: Also there are plenty of models that are modified versions of D3 meshes.  They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.


Off the top of my head:
Off the top of my head:


pick-axe
* pick-axe
 
* wooden tray
wooden tray
* several chain models
 
* skull01 model
several chain models
* candle textures (and possibly mesh)
 
* jar
skull01 model
* noblewoman's legs
 
* beggar's arms and legs
candle textures (and possibly mesh)
* werebeast body
 
* Sykes head and textures
jar
* head08 mesh and textures
 
* head06 mesh and textures
noblewoman's legs
* head01 mesh and textures
 
* skeleton mesh (x2) and textures (x2)
beggar's arms and legs
* zombie mesh (x2) and textures (x3)
 
werebeast body
 
Sykes head and textures
 
head08 mesh and textures
 
head06 mesh and textures
 
head01 mesh and textures
 
skeleton mesh (x2) and textures (x2)
 
zombie mesh (x2) and textures (x3)


=== Animations - 0% - Unknown ===
=== Animations - 0% - Unknown ===


The zombie animations are missing. Others?
* The zombie animations are missing.  
 
* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).


=== Entities and AF - ??% - Unknown ===
=== Entities and AF - ??% - Unknown ===
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=== GPU Shaders - ??% - Ongoing ===
=== GPU Shaders - ??% - Ongoing ===
=== Editor Images - 100% - Complete ===


=== Console & GUI - 100% - Done ===
=== Console & GUI - 100% - Done ===

Revision as of 13:51, 5 May 2012

This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Materials - ??% - Ongoing

Most of the common materials have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM for a list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing sounds.

Models - 95% - Unknown

Only a select few models are missing, like the bunkbed mattress.

Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.

Off the top of my head:

  • pick-axe
  • wooden tray
  • several chain models
  • skull01 model
  • candle textures (and possibly mesh)
  • jar
  • noblewoman's legs
  • beggar's arms and legs
  • werebeast body
  • Sykes head and textures
  • head08 mesh and textures
  • head06 mesh and textures
  • head01 mesh and textures
  • skeleton mesh (x2) and textures (x2)
  • zombie mesh (x2) and textures (x3)

Animations - 0% - Unknown

  • The zombie animations are missing.
  • The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).

Entities and AF - ??% - Unknown

The skeleton.af is missing, causing missions that use it to crash. Also rope.af might be missing. These are just text files and can be recreated from scratch.

GPU Shaders - ??% - Ongoing

Editor Images - 100% - Complete

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also