Standalone Progress: Difference between revisions
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== Assets == | == Assets == | ||
=== Materials - ??% - Ongoing === | === Materials - ??% - Ongoing === | ||
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=== Models - 95% - Unknown === | === Models - 95% - Unknown === | ||
Only a select few models are missing, like the bunkbed mattress | Only a select few models are missing, like the bunkbed mattress. | ||
Springheel: | Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone. | ||
Off the top of my head: | Off the top of my head: | ||
pick-axe | * pick-axe | ||
* wooden tray | |||
wooden tray | * several chain models | ||
* skull01 model | |||
several chain models | * candle textures (and possibly mesh) | ||
* jar | |||
skull01 model | * noblewoman's legs | ||
* beggar's arms and legs | |||
candle textures (and possibly mesh) | * werebeast body | ||
* Sykes head and textures | |||
jar | * head08 mesh and textures | ||
* head06 mesh and textures | |||
noblewoman's legs | * head01 mesh and textures | ||
* skeleton mesh (x2) and textures (x2) | |||
beggar's arms and legs | * zombie mesh (x2) and textures (x3) | ||
werebeast body | |||
Sykes head and textures | |||
head08 mesh and textures | |||
head06 mesh and textures | |||
head01 mesh and textures | |||
skeleton mesh (x2) and textures (x2) | |||
zombie mesh (x2) and textures (x3) | |||
=== Animations - 0% - Unknown === | === Animations - 0% - Unknown === | ||
The zombie animations are missing. | * The zombie animations are missing. | ||
* The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal). | |||
The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal). | |||
=== Entities and AF - ??% - Unknown === | === Entities and AF - ??% - Unknown === | ||
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=== GPU Shaders - ??% - Ongoing === | === GPU Shaders - ??% - Ongoing === | ||
=== Editor Images - 100% - Complete === | |||
=== Console & GUI - 100% - Done === | === Console & GUI - 100% - Done === |
Revision as of 13:51, 5 May 2012
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
Assets
Materials - ??% - Ongoing
Most of the common materials have been added, however, a few important ones like fogs are still missing.
See Missing assets for standalone TDM for a list of missing material shaders.
Textures - 90% - Ongoing
Some basic textures (mostly light textures) are still missing.
See Missing assets for standalone TDM for a list of missing textures.
Sounds - 90% - Unknown
Some sound effects textures (mostly light textures) are still missing.
See Missing assets for standalone TDM for a list of missing sounds.
Models - 95% - Unknown
Only a select few models are missing, like the bunkbed mattress.
Springheel: Also there are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
Off the top of my head:
- pick-axe
- wooden tray
- several chain models
- skull01 model
- candle textures (and possibly mesh)
- jar
- noblewoman's legs
- beggar's arms and legs
- werebeast body
- Sykes head and textures
- head08 mesh and textures
- head06 mesh and textures
- head01 mesh and textures
- skeleton mesh (x2) and textures (x2)
- zombie mesh (x2) and textures (x3)
Animations - 0% - Unknown
- The zombie animations are missing.
- The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
Entities and AF - ??% - Unknown
The skeleton.af is missing, causing missions that use it to crash. Also rope.af might be missing. These are just text files and can be recreated from scratch.
GPU Shaders - ??% - Ongoing
Editor Images - 100% - Complete
Console & GUI - 100% - Done
Both the main menu and the console (including a new, improved font) now work w/o D3 present.
Scripts - 100% - Done
TDM no longer needs any D3 scripts at all.