I18N Status: Difference between revisions
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* All the strings in the menu, the HUD, the in-game messages, the different menus as well as inventory item names and categories have been made translatable. | * All the strings in the menu, the HUD, the in-game messages, the different menus as well as inventory item names and categories have been made translatable. | ||
* The bitmaps in the various menus | * The bitmaps in the various menus where converted to text, except the huge headers (these use a different font, which we not yet have). | ||
* The default Doom3 ''english.lang'' has been slimmed down (from >5400 to 200 entries), then all the nec. strings for TDM have been added, including a lot of sensible default strings that are either useful or used in FMs (like names for inventory items, speaker names and so on), resulting in nearly '''1000 entries'''. | * The default Doom3 ''english.lang'' has been slimmed down (from >5400 to 200 entries), then all the nec. strings for TDM have been added, including a lot of sensible default strings that are either useful or used in FMs (like names for inventory items, speaker names and so on), resulting in nearly '''1000 entries'''. | ||
* There is a script which can convert old FMs into I18N capable FMs, even matching different translations. | * There is a script which can convert old FMs into I18N capable FMs, even matching different translations. |
Revision as of 14:23, 24 September 2011
This article deals with the localisation/translation of both TDM itself, as well as Fan Missions.
The I18N support in TDM will only work with v1.07 or newer.
TDM Core
- 90%
- All the strings in the menu, the HUD, the in-game messages, the different menus as well as inventory item names and categories have been made translatable.
- The bitmaps in the various menus where converted to text, except the huge headers (these use a different font, which we not yet have).
- The default Doom3 english.lang has been slimmed down (from >5400 to 200 entries), then all the nec. strings for TDM have been added, including a lot of sensible default strings that are either useful or used in FMs (like names for inventory items, speaker names and so on), resulting in nearly 1000 entries.
- There is a script which can convert old FMs into I18N capable FMs, even matching different translations.
- Both the 0xff character bug, as well as the problem that choiceDefs do not work have been worked around.
- Translations almost complete for English, Italian, Czech and German. Portuguese, Spanish, and Russian are incomplete. Polish is missing, as are any other languages.
TODO
- Adding accented and Umlaut characters to the Carleton main bitmap font
- I18N PK4 files need automatic download support.
- Finish I18N.pl
- Find more people who can contribute translations – maybe make it easier by creating a website where anyone can contribute translations for individual strings, ala launchpad?
FM List
Name | Czech | English | German | French | Italian | Spanish | Russian | Portuguese | Polish |
---|---|---|---|---|---|---|---|---|---|
Chalice | No | Yes | No | Yes | No | No | No | No | No |
Living Expenses | No | Yes | Yes | No | No | No | No | No | No |
Outpost | No | Yes | 50% | Yes | 50% | No | No | No | No |
Thief's Den | No | Yes | No | No | Yes | No | No | No | No |
See Also
- I18N - Main article
Translation resources
- The charset TDM fonts use
- I18N.pl - a script to transform a FM into a mission and I18N data
- Bug Tracker entry #2779
- Text Decals for Signs etc.
- Fonts in TDM
- Font Conversion & Repair - with links to ExportFontToDoom3, Q3Font, Refont, and Font Patcher
Overview of translations
- I18N Status - Which FMs are translated into which language (not entirely up to date)
- Translating FMs
- List of translators
- Translator's Guide
Translation discussions