Console Useful Controls: Difference between revisions
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==See Also== | |||
[[Cvars in The Dark Mod]] | |||
{{editing}} | {{editing}} | ||
[[Category:CVARS]] | [[Category:CVARS]] |
Revision as of 20:18, 13 April 2011
Introduction
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning.
Notes
- Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. N indicates a range of values.
- The current value of a cvar can be shown by entering its name without a value.
- Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
- Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
- Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
- Some controls are disabled on exit from a map; others are permanent until manually changed.
Command | Description |
---|---|
r_showskel 1 | Shows skeleton in-game with joints names |
notarget | enemy AI will not attack player |
g_showCollisionModels 1 | Shows collision models. Use g_maxShowDistance N to increase the distance where they are shown to. |
g_dragentity 1 | Aim at entity and hold attack control then pull back |
g_fov N | N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
|
com_showfps 1 | Show fps to test performance. |
god | Player cannot be harmed. |
r_showtris N | (1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect. |
r_showportals 1 | Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing. |
r_showlightcount 1 | Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc |
noclip | Player flies through everything. |
pm_noclipspeed | Changed the speed of player noclip movement |
g_showEntityInfo 1 | Show info about near entities (as box with classname) |
g_frametime 1 | Timing info for each frame, see Profiling. |
r_showPrimitives 1 | Show info about number of drawcalls and tris/shadow tris rendered. |
killmonsters | Removes all AI from a map. |