SEED - FAQ: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
m SEED => LODE |
Nbohr1more (talk | contribs) |
||
Line 3: | Line 3: | ||
== Inhibitors do not work == | == Inhibitors do not work == | ||
If you added an inhibitor ('''atdm:no_seed''') entity to your map and it doesn't | If you added an inhibitor ('''atdm:no_seed''') entity to your map and it doesn't suppress any entities, check that: | ||
* you added a link from the | * you added a link from the SEED ('''atdm:seed''') entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press {{CTRL}}+{{key|K}}. | ||
* you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | * you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | ||
Revision as of 21:38, 20 January 2011
Some Frequently Asked Questions and their answers about the SEED system:
Inhibitors do not work
If you added an inhibitor (atdm:no_seed) entity to your map and it doesn't suppress any entities, check that:
- you added a link from the SEED (atdm:seed) entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press CTRL+K.
- you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
SEED entities do not work
Check that you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
See also
- LOD System
- SEED - Spawnargs
- SEED - Usage - Examples on how to use SEED in real-map scenarios
- SEED - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- SEED - Known bugs