SEED - Known bugs: Difference between revisions
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To find out the value of "angle", rotate the LODE inside DR until it fits, then rotate it back and set the angle spawnarg accordingly. | To find out the value of "angle", rotate the LODE inside DR until it fits, then rotate it back and set the angle spawnarg accordingly. | ||
== Density and Entity Count == | == Density and Entity Count == | ||
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The calculation of the entity based on the density does not take into account inhibitors, nor the falloff distribution of any image map based inhibition. Instead it always assumes that all entities are distributed evenly across the entire space. | The calculation of the entity based on the density does not take into account inhibitors, nor the falloff distribution of any image map based inhibition. Instead it always assumes that all entities are distributed evenly across the entire space. | ||
This means adding inhibitors to one space of the lode will redistribute the inhibited entities to the other spaces, not just suppress them. | This means adding inhibitors to one space of the lode will redistribute the inhibited entities to the other spaces, not just suppress them. Or in other words, if a given density will produce 100 entities inside the LODE area, adding an inhibitor that suppresses the entities in one half, there will still be 100 entities in the other half of the area. | ||
=== Workaround === | === Workaround === | ||
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* [[LOD|LOD System]] | * [[LOD|LOD System]] | ||
* [[LODE Usage]] - Example on how to use LODE in real-map scenarios | * [[LODE - Usage]] - Example on how to use LODE in real-map scenarios | ||
* [[LODE - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | * [[LODE - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | ||
* [[LODE - Known bugs]] | * [[LODE - Known bugs]] |
Revision as of 08:14, 15 October 2010
Introduction
The new LODE system can generate entities for you, in random or image-map based distributions, with random rotations and more. This page lists a few of the know bugs and not-yet-completed features:
Rotating
It is not possible to abitrarily rotate the lode inside DR. The only way to rotate the LODE shape is by adding an "angle" spawnarg on the LODE.
To find out the value of "angle", rotate the LODE inside DR until it fits, then rotate it back and set the angle spawnarg accordingly.
Density and Entity Count
The calculation of the entity based on the density does not take into account inhibitors, nor the falloff distribution of any image map based inhibition. Instead it always assumes that all entities are distributed evenly across the entire space.
This means adding inhibitors to one space of the lode will redistribute the inhibited entities to the other spaces, not just suppress them. Or in other words, if a given density will produce 100 entities inside the LODE area, adding an inhibitor that suppresses the entities in one half, there will still be 100 entities in the other half of the area.
Workaround
For now you must manually lower the density when you change the distribution. This will likely get fixed soon, as this is very cumbersome, esp. with multiple inhibitors and image based falloff maps, which make the required calculation for the density adjustment non-trivial.
See also
- LOD System
- LODE - Usage - Example on how to use LODE in real-map scenarios
- LODE - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- LODE - Known bugs
- LODE - FAQ