Cutscenes: Difference between revisions
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This article discusses the use of cameras and conversations to create map cutscenes. | This article discusses the use of cameras and conversations to create map cutscenes. | ||
Though information on these topics already exists | Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features. | ||
Hopefully, the following will fill in that gap. | Hopefully, the following will fill in that gap. |
Revision as of 01:27, 12 September 2010
NOTE: This article is under construction until this NOTE goes away.
Contributed by Grayman. Leave comments and questions here.
This article discusses the use of cameras and conversations to create map cutscenes.
Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features.
Hopefully, the following will fill in that gap.
Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.
Part 1: Cameras
Part 2: Splines and Camera Movement
Part 3: Lighting, Placing the Player, and Conversations
Part 4: Extras
Part 5: "Somewhere Above the City"