Cutscenes Part 5: Somewhere Above the City: Difference between revisions
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'''NOTE: This article is under construction until this NOTE goes away.''' | '''NOTE: This article is under construction until this NOTE goes away.''' | ||
==Somewhere Above the City== | ==Somewhere Above the City== | ||
I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, | I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, a cutscene wraps up the storyline and ends the mission. | ||
==The Scene== | ==The Scene== | ||
The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it. | The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it. |
Revision as of 01:59, 11 September 2010
NOTE: This article is under construction until this NOTE goes away.
Somewhere Above the City
I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, a cutscene wraps up the storyline and ends the mission.
The Scene
The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it.
Download [vault.zip] and extract it into your Doom 3 folder. What you're getting is the set for the cutscene, the vocals, and a script to run everything.
Open vault.map in Dark Radiant.
The Opening
Text.
The Staircase
Text.
The Vault
Text.
Lighting the Candles
Text.
The Conversation
Text.
Ending the Mission
Text.
Wrapup
In Part 5, we broke down the cutscene from the ending of Somewhere Above the City. Hopefully it provided a look at how to build a complex cutscene involving several cameras and a detailed conversation.
As was mentioned in the title page of this tutorial, you can leave comments and questions here.
Enjoy!