Cutscenes: Difference between revisions
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'''Part 2: Splines and Camera Movement''' | '''Part 2: Splines and Camera Movement''' | ||
'''Part 3: Conversations''' | '''Part 3: Lighting, Placing the Player, and Conversations''' | ||
'''Part 4: Extras''' | '''Part 4: Extras''' |
Revision as of 19:29, 5 September 2010
NOTE: This article is under construction until this NOTE goes away.
This article discusses the use of cameras and conversations to create map cutscenes.
Though information on these topics already exists (see Resources below), there isn't a single place that shows you how to create a scene using these features.
Hopefully, the following will fill in that gap.
Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.
Part 1: Cameras
Part 2: Splines and Camera Movement
Part 3: Lighting, Placing the Player, and Conversations
Part 4: Extras
Part 5: "Somewhere Above the City"