Talk:Light Textures and Falloff Images: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
Nbohr1more (talk | contribs) No edit summary |
Nbohr1more (talk | contribs) No edit summary |
||
Line 17: | Line 17: | ||
6) Save as a light texture | 6) Save as a light texture | ||
Projected Ambient may be a good fit? |
Revision as of 17:39, 20 August 2010
This article is kinda weak... I hope someone comes along and beefs it up...
New idea:
No need for 3rd party baking tool...
1) Remove all direct lights
2) Place lights in map the resemble bounces
3) Capture screen-shots
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
5) Blur and Smear (faked Radiance transfer)
6) Save as a light texture
Projected Ambient may be a good fit?