Talk:Light Textures and Falloff Images: Difference between revisions
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6) Save as a light texture  | 6) Save as a light texture  | ||
Projected Ambient may be a good fit?  | |||
Revision as of 17:39, 20 August 2010
This article is kinda weak... I hope someone comes along and beefs it up...
New idea:
No need for 3rd party baking tool...
1) Remove all direct lights
2) Place lights in map the resemble bounces
3) Capture screen-shots
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
5) Blur and Smear (faked Radiance transfer)
6) Save as a light texture
Projected Ambient may be a good fit?