Talk:Light Textures and Falloff Images: Difference between revisions
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Nbohr1more (talk | contribs) New page: This article is kinda weak... I hope someone comes along and beefs it up... |
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This article is kinda weak... I hope someone comes along and beefs it up... | This article is kinda weak... I hope someone comes along and beefs it up... | ||
New idea: | |||
No need for 3rd party baking tool... | |||
1) Remove all direct lights | |||
2) Place lights in map the resemble bounces | |||
3) Capture screen-shots | |||
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools) | |||
5) Blur and Smear (faked Radiance transfer) | |||
6) Save as a light texture |
Revision as of 14:49, 16 August 2010
This article is kinda weak... I hope someone comes along and beefs it up...
New idea:
No need for 3rd party baking tool...
1) Remove all direct lights 2) Place lights in map the resemble bounces 3) Capture screen-shots 4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools) 5) Blur and Smear (faked Radiance transfer) 6) Save as a light texture