Voices: Difference between revisions
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== AI Vocal Sets == | == AI Vocal Sets == | ||
Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses. | Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses. | ||
AI Characters | |||
== AI Characters == | |||
In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others. | In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others. | ||
Revision as of 14:08, 11 August 2009
AI Vocal Sets
Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.
AI Characters
In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.
By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.
To change the voice of any AI add the following spawnarg to the AI in your map:
"def_vocal_set" "[name of vocal set from list below]"
The available character vocals are listed below. Each set has a "guard" and "civilian" version. Choose the civilian version for unarmed characters.
Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def
1. "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)
- atdm:ai_vocal_set_thug_guard_01
- atdm:ai_vocal_set_thug_civilian_01
2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)
- atdm:ai_vocal_set_grumbler_guard_01
- atdm:ai_vocal_set_grumbler_civilian_01
3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)
- atdm:ai_vocal_set_pro_guard_01
- atdm:ai_vocal_set_pro_civilian_01
4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)
- atdm:ai_vocal_set_builder_03_guard
- atdm:ai_vocal_set_builder_03_civilian
Incomplete vocal sets:
- atdm:ai_vocal_set_builder_01 -- contains only a builder conversation
- atdm:ai_vocal_set_builder_02 -- about 3/4 complete at present, but usable