Model Folder Structure: Difference between revisions
Springheel (talk | contribs) No edit summary |
Springheel (talk | contribs) No edit summary |
||
Line 45: | Line 45: | ||
=== models/darkmod/fireplace === | === models/darkmod/fireplace === | ||
--logs, tools, racks, heat shields, prefab fireplaces | --logs, tools, racks, heat shields, prefab fireplaces | ||
=== models/darkmod/graveyard === | |||
-- tombstones, crypts, etc | |||
*'''models/darkmod/graveyard/bones''' -- skeletons or skulls | |||
=== models/darkmod/hangers === | === models/darkmod/hangers === | ||
-- hooks, brackets, or other things to hang things on | -- hooks, brackets, or other things to hang things on | ||
=== models/darkmod/junk === | |||
-- broken objects, refuse, scrap wood, etc | |||
*'''models/darkmod/junk/broken_furniture''' --specific for furniture pieces | |||
*'''models/darkmod/junk/generic_shards''' -- broken bits of material, like wood splinters or broken pottery | |||
=== models/darkmod/kitchen === | === models/darkmod/kitchen === | ||
Line 53: | Line 62: | ||
* '''models/darkmod/kitchen/food''' | * '''models/darkmod/kitchen/food''' | ||
* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc | * '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc | ||
=== models/darkmod/laboratory === | |||
-- alchemical equipment, flasks, potion ingredients | |||
=== models/darkmod/loot === | === models/darkmod/loot === | ||
Line 59: | Line 71: | ||
*'''models/darkmod/loot/exotic''' -- unique or unusual loot | *'''models/darkmod/loot/exotic''' -- unique or unusual loot | ||
*'''models/darkmod/loot/jewellery''' -- bracelets, rings, necklaces | *'''models/darkmod/loot/jewellery''' -- bracelets, rings, necklaces | ||
=== models/darkmod/lights === | === models/darkmod/lights === | ||
Line 81: | Line 90: | ||
*'''models/darkmod/mechanical/switches''' -- levers, switches and buttons | *'''models/darkmod/mechanical/switches''' -- levers, switches and buttons | ||
*'''models/darkmod/mechanical/gears''' -- cogs and other gears | *'''models/darkmod/mechanical/gears''' -- cogs and other gears | ||
=== models/darkmod/musical === | |||
-- any musical instrument, viktrolas | |||
=== models/darkmod/nature === | === models/darkmod/nature === | ||
Line 89: | Line 101: | ||
*'''models/darkmod/nature/trees''' -- All trees or stumps | *'''models/darkmod/nature/trees''' -- All trees or stumps | ||
=== models/darkmod/ | === models/darkmod/player_equipment === | ||
-- | -- potions, flashbombs, lockpicks, mines, etc | ||
=== models/darkmod/readables === | |||
-- books, scrolls, signs, plaques | |||
=== models/darkmod/tools === | === models/darkmod/tools === | ||
-- pick-axe, shovel, anvil, etc (NOT for player tools) | -- pick-axe, shovel, anvil, etc (NOT for player tools) | ||
*'''models/darkmod/tools/household''' -- brooms, mops, | *'''models/darkmod/tools/household''' -- brooms, mops, | ||
=== models/darkmod/waterworks === | === models/darkmod/waterworks === | ||
Line 122: | Line 117: | ||
-- all player and AI weapons | -- all player and AI weapons | ||
=== models/darkmod/ | === models/darkmod/wearables === | ||
-- | -- slippers, pouches (non-loot), belt buckles, clothes | ||
*'''models/darkmod/wearables/headgear''' -- helmets, hats, hairpieces, eyeglasses | |||
*'''models/darkmod/wearables/armour''' -- pauldrons, breastplates | |||
Revision as of 11:39, 25 July 2007
All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further. When there is a grey area, try looking at what is already in the folders to decide where your model should go.
Textures for specific models (other than map_specific) should go in models/darkmod/props/textures
Please use the following guide when uploading models in the future
models/darkmod/architecture
--anything that doesn't fit elsewhere; balconies, etc
- models/darkmod/architecture/arches/
- models/darkmod/architecture/buildings/ -- prefab buildings
- models/darkmod/architecture/doors/ -- doors, handles and doorframes
- models/darkmod/architecture/fencing/ -- fences and gates
- models/darkmod/architecture/handrails/ -- railing for stairs or other
- models/darkmod/architecture/ladders/
- models/darkmod/architecture/pillars/
- models/darkmod/architecture/stairs/
- models/darkmod/architecture/windows -- outdoor and indoor windows
models/darkmod/containers
-- crates, barrels, sacks
- models/darkmod/containers/openable -- anything player could open, like chests
models/darkmod/decorative
-- potted plants, globe, etc
- models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
- models/darkmod/decorative/wall/signs -- hanging signs
- models/darkmod/decorative/vases
- models/darkmod/decorative/statues -- statues and statuettes
- models/darkmod/decorative/games -- gameboards, dice, cards, etc
-- keys, door knockers
models/darkmod/dungeon
chains, manacles, torture devices, fresh body parts
models/darkmod/furniture
-- any furniture not covered below (armoire, desks, etc)
- models/darkmod/furniture/seating -- chairs, sofas, stools
- models/darkmod/furniture/tables -- end tables, dining tables, etc
- models/darkmod/furniture/beds -- beds
- models/darkmod/furniture/shelves -- bookshelves, wineracks, etc
models/darkmod/fireplace
--logs, tools, racks, heat shields, prefab fireplaces
models/darkmod/graveyard
-- tombstones, crypts, etc
- models/darkmod/graveyard/bones -- skeletons or skulls
models/darkmod/hangers
-- hooks, brackets, or other things to hang things on
models/darkmod/junk
-- broken objects, refuse, scrap wood, etc
- models/darkmod/junk/broken_furniture --specific for furniture pieces
- models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery
models/darkmod/kitchen
-- pots, dishes, etc
- models/darkmod/kitchen/food
- models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc
models/darkmod/laboratory
-- alchemical equipment, flasks, potion ingredients
models/darkmod/loot
-- anything that is typically loot: gold vases, purses, gold goblets, etc
- models/darkmod/loot/coins -- coins or stacks of coins
- models/darkmod/loot/exotic -- unique or unusual loot
- models/darkmod/loot/jewellery -- bracelets, rings, necklaces
models/darkmod/lights
- models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
- models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
- models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles
models/darkmod/map_specific/*map name*
-- models that are only useful for specific maps, like specialized architecture or lightray models
models/darkmod/misc
-- anything that doesn't fit elsewhere, like rope, a wagon, etc.
- models/darkmod/misc/system -- models used for code or for testing
models/darkmod/mechanical
-- boilers, machines, generators
- models/darkmod/mechanical/gauges -- dials and displays
- models/darkmod/mechanical/pipes -- pipes and valves
- models/darkmod/mechanical/switches -- levers, switches and buttons
- models/darkmod/mechanical/gears -- cogs and other gears
models/darkmod/musical
-- any musical instrument, viktrolas
models/darkmod/nature
--mushrooms, non-potted plants, etc
- models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
- models/darkmod/nature/flowers/
- models/darkmod/nature/rocks/ -- rocks, boulders, etc
- models/darkmod/nature/trees -- All trees or stumps
models/darkmod/player_equipment
-- potions, flashbombs, lockpicks, mines, etc
models/darkmod/readables
-- books, scrolls, signs, plaques
models/darkmod/tools
-- pick-axe, shovel, anvil, etc (NOT for player tools)
- models/darkmod/tools/household -- brooms, mops,
models/darkmod/waterworks
--sources of water like fountains, wells, water pumps, etc
models/darkmod/weapons
-- all player and AI weapons
models/darkmod/wearables
-- slippers, pouches (non-loot), belt buckles, clothes
- models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
- models/darkmod/wearables/armour -- pauldrons, breastplates