Model Folder Structure: Difference between revisions

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=== models/darkmod/kitchen ===
=== models/darkmod/containers ===
=== models/darkmod/kitchen ===
-- crates, barrels, sacks
=== models/darkmod/kitchen ===
*'''models/darkmod/containers/openable''' -- anything player could open, like chests
=== models/darkmod/kitchen ===
 
=== models/darkmod/kitchen ===
=== models/darkmod/mechanical ===
-- boilers, machines, generators
*'''models/darkmod/mechanical/gauges''' -- dials and displays
*'''models/darkmod/mechanical/pipes''' -- pipes and valves
*'''models/darkmod/mechanical/switches''' -- levers, switches and buttons
*'''models/darkmod/mechanical/gears''' -- cogs and other gears
 
=== models/darkmod/tools ===
-- pick-axe, shovel, anvil, etc (NOT for player tools)
*'''models/darkmod/tools/household''' -- brooms, mops,
 
=== models/darkmod/musical ===
-- any musical instrument, viktrolas
 
=== models/darkmod/dungeon ===
chains, manacles, torture devices, fresh body parts








* '''lights/extinguish''' -- any lights that can be put out
* '''lights/non-extinguish''' -- any lights that cannot be put out
* '''containers''' -- crates, chests, barrels
* '''mechanical''' -- boilers, clocks, generators,
** '''mechanical/pipekit''' -- pipes
* '''tools''' -- shovels, brooms, pick-axe, etc (NOT for player tools)
* '''musical''' -- any musical instrument, viktrolas
* '''dungeon''' -- chains, manacles, torture devices, body parts
* '''wearables''' -- slippers, hats, spectacles (non-loot), armour
* '''wearables''' -- slippers, hats, spectacles (non-loot), armour
* '''junk''' -- broken objects, chair legs, scrap wood, etc
* '''junk''' -- broken objects, chair legs, scrap wood, etc

Revision as of 19:21, 24 July 2007

All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.

Please use the following guide when uploading models in the future

models/darkmod/architecture

--anything that doesn't fit elsewhere; balconies, etc

  • models/darkmod/architecture/arches/
  • models/darkmod/architecture/buildings/ -- prefab buildings
  • models/darkmod/architecture/doors/ -- doors, handles and doorframes
  • models/darkmod/architecture/fencing/ -- fences and gates
  • models/darkmod/architecture/handrails/ -- railing for stairs or other
  • models/darkmod/architecture/ladders/
  • models/darkmod/architecture/pillars/
  • models/darkmod/architecture/stairs/
  • models/darkmod/architecture/windows -- outdoor and indoor windows

models/darkmod/nature

--mushrooms, non-potted plants, etc

  • models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
  • models/darkmod/nature/flowers/
  • models/darkmod/nature/rocks/ -- rocks, boulders, etc
  • models/darkmod/nature/trees -- All trees or stumps

models/darkmod/furniture

-- any furniture not covered below (armoire, desks, etc)

  • models/darkmod/furniture/seating -- chairs, sofas, stools
  • models/darkmod/furniture/tables -- end tables, dining tables, etc
  • models/darkmod/furniture/beds -- beds
  • models/darkmod/furniture/shelves -- bookshelves, wineracks, etc

models/darkmod/fireplace

--logs, tools, racks, heat shields, prefab fireplaces

models/darkmod/kitchen

-- pots, dishes, etc

  • models/darkmod/kitchen/food
  • models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc

models/darkmod/decorative

-- potted plants, globe, etc

  • models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
    • models/darkmod/decorative/wall/signs -- hanging signs
  • models/darkmod/decorative/vases
  • models/darkmod/decorative/statues -- statues and statuettes
  • models/darkmod/decorative/games -- gameboards, dice, cards, etc

models/darkmod/loot

-- anything that is typically loot: gold vases, purses, gold goblets, etc

  • models/darkmod/loot/coins -- coins or stacks of coins
  • models/darkmod/loot/exotic -- unique or unusual loot
  • models/darkmod/loot/jewellery -- bracelets, rings, necklaces

models/darkmod/lights

  • models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
  • models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
    • models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles


models/darkmod/containers

-- crates, barrels, sacks

  • models/darkmod/containers/openable -- anything player could open, like chests

models/darkmod/mechanical

-- boilers, machines, generators

  • models/darkmod/mechanical/gauges -- dials and displays
  • models/darkmod/mechanical/pipes -- pipes and valves
  • models/darkmod/mechanical/switches -- levers, switches and buttons
  • models/darkmod/mechanical/gears -- cogs and other gears

models/darkmod/tools

-- pick-axe, shovel, anvil, etc (NOT for player tools)

  • models/darkmod/tools/household -- brooms, mops,

models/darkmod/musical

-- any musical instrument, viktrolas

models/darkmod/dungeon

chains, manacles, torture devices, fresh body parts



  • wearables -- slippers, hats, spectacles (non-loot), armour
  • junk -- broken objects, chair legs, scrap wood, etc
  • graveyard -- skulls, bones, tombstones, crypts, etc
  • readables -- books, scrolls, signs, plaques
  • misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.

Textures for the above models should go in models/darkmod/props/textures

Other

  • models/darkmod/door_related -- handles, keys, and door knockers
  • models/darkmod/weapons -- all player and AI weapons
  • models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc