Textures: Difference between revisions
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* [[Remove Shadows in Source Images]] | * [[Remove Shadows in Source Images]] | ||
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | * [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | ||
* [[Creating Textures with Normals out of Models]] ''-- (More info on using modeling software to make normalmaps)'' | |||
* [[oDDity face texture tutorial]] | * [[oDDity face texture tutorial]] | ||
== Textures for Models == | == Textures for Models == | ||
* [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | |||
* [[Creating Multiple Skins For A Model]] | |||
== Other == | == Other == |
Revision as of 00:55, 5 June 2007
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
Making Textures
- Texture Creation - Basic Tutorial
- Basic Material File -- (How to get a new texture in game)
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- oDDity face texture tutorial
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
Other
- Fast Re-Texturing of your Map
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)