Textures: Difference between revisions
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* [[No more Heightmaps]] ''-- (Basic info for turning a heightmap into a normalmap)'' | * [[No more Heightmaps]] ''-- (Basic info for turning a heightmap into a normalmap)'' | ||
* [[Remove Shadows in Source Images]] | * [[Remove Shadows in Source Images]] | ||
* [[Wall Texture Tutorial]] | * [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | ||
* [[oDDity face texture tutorial]] | * [[oDDity face texture tutorial]] | ||
Revision as of 00:53, 5 June 2007
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
Making Textures
- Texture Creation - Basic Tutorial
- Basic Material File -- (How to get a new texture in game)
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- oDDity face texture tutorial
Textures for Models
Other
- Fast Re-Texturing of your Map
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)