Model Folder Structure: Difference between revisions

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New page: All darkmod models are now located in the "'''darkmod/models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. '''models/chars, models/md5, models/prop...
 
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'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc
'''models/darkmod/architecture''' -- pillars, ladders, prefab houses, etc
'''models/darkmod/architecture/windows''' -- outdoor and indoor windows
'''models/darkmod/architecture/windows''' -- outdoor and indoor windows


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'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants
'''models/darkmod/nature''' -- rocks, mushrooms, non-potted plants
'''models/darkmod/nature/trees''' -- All trees or stumps
'''models/darkmod/nature/trees''' -- All trees or stumps



Revision as of 16:33, 1 June 2007

All darkmod models are now located in the "darkmod/models/darkmod/" folder. This is to keep our models separate from the regular D3 assets.

models/chars, models/md5, models/props and models/weapons, have not been moved, because it would cause too much havoc in the code (models/chars will eventually be deleted--the others will unfortunately have to remain, even though it creates some confusion).

Please use the following guide when uploading models in the future

models/darkmod/architecture -- pillars, ladders, prefab houses, etc

models/darkmod/architecture/windows -- outdoor and indoor windows

All relevant textures should go in models/darkmod/architecture

models/darkmod/nature -- rocks, mushrooms, non-potted plants

models/darkmod/nature/trees -- All trees or stumps

All relevant textures should go in models/darkmod/nature

models/darkmod/door_related -- handles, keys, and door knockers

models/darkmod/weapons -- all player and AI weapons

models/darkmod/player_equipment -- potions, flashbombs, lockpicks, mines, etc

The following are all subfolders of models/darkmod/props:

models/darkmod/props/furniture -- any furniture not covered below (armoire, desks, bookshelves etc)

models/darkmod/props/furniture/seating -- chairs, sofas, stools

models/darkmod/props/furniture/tables -- end tables, dining tables, etc

models/darkmod/props/furniture/beds -- beds

models/darkmod/props/fireplace -- logs, tools, racks, heat shields, prefab fireplaces

models/darkmod/props/kitchen -- utensils, pots, food, dishes, water pump, etc

models/darkmod/props/decorative -- vases, potted plants, statuettes, globe, etc

models/darkmod/props/decorative/wall -- paintings, banners, curtains, animal heads, etc

models/darkmod/props/decorative/oversize -- fountains, statues, etc

models/darkmod/props/loot -- anything that is typically loot: coins, gold vases, purses, gold goblets, etc

models/darkmod/props/lights/extinguish -- any lights that can be put out

models/darkmod/props/lights/non-extinguish -- any lights that cannot be put out

models/darkmod/props/containers -- crates, chests, barrels

models/darkmod/props/mechanical -- boilers, clocks, generators,

models/darkmod/props/mechanical/pipekit -- pipes

models/darkmod/props/tools -- shovels, brooms, pick-axe, etc

models/darkmod/props/musical -- any musical instrument, viktrolas

models/darkmod/props/dungeon -- chains, manacles, torture devices

models/darkmod/props/wearables -- slippers, hats, spectacles (non-loot), armour

models/darkmod/props/junk -- broken objects, chair legs, scrap wood, etc

models/darkmod/props/graveyard -- skulls, bones, tombstones, crypts, etc

models/darkmod/props/readables -- books, scrolls, signs, plaques

models/darkmod/props/misc -- anything that doesn't fit elsewhere, like rope, a wagon, etc.

Textures for the above models should go in models/darkmod/props/textures