Texturing in DarkRadiant: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 13: | Line 13: | ||
* [[DarkRadiant - Paste Texture Projected|Ctrl-MMB]]: [[DarkRadiant - Paste Texture Projected|Project Texture]] from Clipboard onto Target | * [[DarkRadiant - Paste Texture Projected|Ctrl-MMB]]: [[DarkRadiant - Paste Texture Projected|Project Texture]] from Clipboard onto Target | ||
* [[DarkRadiant - Paste Texture Natural|Shift-MMB]]: [[DarkRadiant - Paste Texture Natural|Paste Texture Natural]] (undistorted and seamless) onto Target | * [[DarkRadiant - Paste Texture Natural|Shift-MMB]]: [[DarkRadiant - Paste Texture Natural|Paste Texture Natural]] (undistorted and seamless) onto Target | ||
* [[DarkRadiant - Paste Texture Coordinates|Alt-MMB]]: [[DarkRadiant - Paste Texture | * [[DarkRadiant - Paste Texture Coordinates|Alt-MMB]]: [[DarkRadiant - Paste Texture Coordinates|Clone Texture Coordinates]] (Patches only, must have same dimensions) | ||
Please follow the links for a short introduction of these copy & paste operations. | Please follow the links for a short introduction of these copy & paste operations. |
Revision as of 08:24, 30 March 2007
In DarkRadiant there are quite some texturing tools available. In order to yield the best results, it's of course useful to know how these tools work, which is what this document is trying to cover.
Brushes vs. Patches
There are some texturing commands that work differently for brushes and patches, because of the way these primitives store their texture information. So beware that using the same command on a brush doesn't always yield the same result when used on patches, although DarkRadiant tries to do its best. Read here to gain some insight about how patches and brushes are technically textured.
Natural
Natural for one works differently for patches as for brushes. Basically it tries to apply an undistorted texture with the default scale on the target. This is of course more easily accomplished for brushes (because their textures are always undistorted) than for patches.
Texture Copy & Paste
These are the most powerful texturing tools in DarkRadiant. There are several of them available, all can be accessed via the Middle Mouse Button (MMB):
- MMB: Copy Texture to Clipboard
- Ctrl-MMB: Project Texture from Clipboard onto Target
- Shift-MMB: Paste Texture Natural (undistorted and seamless) onto Target
- Alt-MMB: Clone Texture Coordinates (Patches only, must have same dimensions)
Please follow the links for a short introduction of these copy & paste operations.
Copy Texture
This command is available via the MMB (click into the cam view) or the Menu > Edit > Copy Shader. When using the MMB to select a texture, the shader of the clicked object is loaded into the ShaderClipboard. Once you picked your texture the name of the texture appears in the status bar and it's highlighted in the Media and the Texture Browser.