DarkRadiant: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
m Added ShaderSystem link |
Added compilation guide link |
||
Line 5: | Line 5: | ||
* [[DarkRadiant - Quick Installation Guide]] | * [[DarkRadiant - Quick Installation Guide]] | ||
* The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/ | * The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/ | ||
* [[DarkRadiant - Compilation Guide]] | |||
* [[DarkRadiant - Compilation Problems]] | * [[DarkRadiant - Compilation Problems]] | ||
Revision as of 18:42, 9 February 2007
DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant.
Orbweaver started working on it in Spring 2006, the initial release was version 0.5.0. Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.
- DarkRadiant - Quick Installation Guide
- The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/
- DarkRadiant - Compilation Guide
- DarkRadiant - Compilation Problems
Developers
- DarkRadiant coding standards
- DarkRadiant module system
- DarkRadiant render system
- DarkRadiant shader system
- DarkRadiant scene graph
- DarkRadiant pre-release tests
Changelog
The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.