Sound: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
* [[Adding ambient Sounds to your Map]] | * [[Adding ambient Sounds to your Map]] | ||
* [[Estimating Volume for New Sounds]] | * [[Estimating Volume for New Sounds]] | ||
* [[Faked lipsync | * [[Faked lipsync]], and how to turn it off for specific sounds | ||
* [[Moveables: Surface Type-dependent Bounce Sound]] | * [[Moveables: Surface Type-dependent Bounce Sound]] | ||
* [[Problem Hearing Varied Sounds]] | * [[Problem Hearing Varied Sounds]] |
Revision as of 09:40, 26 January 2007
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync, and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2