Missing assets by map: Difference between revisions
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Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix. | Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix. | ||
== Return to the City == | == Return to the City (Melan/Bikderdude) == | ||
Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available. | Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available. |
Revision as of 14:55, 25 April 2013
This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.
I will not include warnings that also show up in 1.08, as these aren't standalone issues.
These warnings come up for every map; I assume they can be ignored:
WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default
WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui'
This particle registered as missing under 1.08 as well:
*D 163: 0
Complete or Almost Complete
These are missions that are missing 5 assets or less. This doesn't mean there are no issues with the map--there may be problem assets that aren't causing warnings. All maps will still need significant beta-testing.
The Outpost (angua/greebo) - complete!
NO MISSING ASSETS!
The Thieves (Silencium, RailGun, Fidcal) - complete!
NO MISSING ASSETS!
Trapped! (RailGun) - complete!
NO MISSING ASSETS!
Too Late (Nielsen74) - complete!
NO MISSING ASSETS!
Fiasco at Fauchard Street (Melan) - complete!
NO MISSING ASSETS!
Knighton's Manor (Sotha) - complete!
NO MISSING ASSETS!
A Special Delivery (Silencium18)
WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")
Chalice of Kings (Fidcal)
WARNING:Couldn't load sound '_default.wav' using default
Winter Harvest (Shadowhide)
WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a
WARNING:Couldn't load image: textures/decals/footprint01_d
WARNING:Couldn't load sound '_default.wav' using default
Living Expenses (Sonosuke)
WARNING:Couldn't load image: textures/glass/glass2_nvp
The Phrase Book (Sotha)
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
Pandora's Box (Jesps, Fidcal)
WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default
WARNING:Couldn't load sound 'wind_01.wav' using default
WARNING:Couldn't load sound 'wind_02.wav' using default
Sons of Baltona Part 1 (Carnage)
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
Mad's Mountain (Jesps)
WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)
Builder's Influence (Railgun, Springheel)
WARNING:Couldn't load image: textures/glass/glass2_nvp
Builder Roads (Obsttorte)
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED
Sneak and Destroy (SeriousToni)
WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d
Beleagured Fence (Sotha)
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/hell/lava1move
Thief's Den (Fidcal)
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
WARNING:Couldn't load sound 'sound/sfx/world/doors/door_slam.wav' using default
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo
Vengeance for a Thief Part I (Sir Taffsalot)
- D 167: dripexp
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
Old Habits (Obsttorte)
- D 172: recyc_pipedrip10
WARNING:file materials/lights.mtr, line 1082: Bad term 'blamptable'
WARNING:Couldn't load image: lights/blamplight_cv
WARNING:Couldn't load image: lights/floorvent01x
WARNING:Couldn't load sound '_default.wav' using default
Rightful Property (jysk)
- D 167: dripdropsingle
WARNING:Couldn't load image: models/monsters/wraith/wraith_dis <-- related to SEED
Rake Off (Jesps)
WARNING:Couldn't load image: textures/particles/s_lightning
The Rift (Baddcog)
WARNING:Couldn't load image: fogs/pitfog_to_black
Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)
weird repeating static sound throughout inn...faded in basement at same spot as ambient track.
- D 182: steam_squirt
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)
Betrayal (Fieldmedic)
WARNING:Couldn't load image: textures/decals/floor_drain
WARNING:Couldn't load sound 'glass_bullethole.wav' using default
WARNING:Couldn't load sound 'glass_shatter.wav' using default
WS1: In the North (grayman)
WARNING:Couldn't load image: heightmap( models/monsters/trite/web1, 2)
WARNING:Couldn't load image: models/monsters/trite/web1
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
Lots of Missing Assets
These are maps that run but are missing more than 5 assets.
House in Blackbog Hollow (Stumpy)
- D 183: swirlyball
- D 184: ghostskull
- D 185: alphalabs1_hall_smoke
- D 186: alphascrubsmoke
- D 187: blooddrippy
WARNING:Couldn't load sound '_default.wav' using default
The Transaction (Sotha)
rain particles looked strange...no alpha channel?
- D 183: lava1move
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt
WARNING:Couldn't load image: textures/hell/lava1
WARNING:Couldn't load image: textures/hell/lava1_s
WARNING:Couldn't load image: textures/hell/lava1fx
Somewhere Above the City (grayman)
- D 168: endcin_smoke1
WARNING:Couldn't load sound 'sizzle.wav' using default
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_01a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_02a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_03a.wav' using defau lt
WARNING:Couldn't load sound 'sound/levels/hell/thunderclap_04a.wav' using defau lt
WARNING:Couldn't load sound '_default.wav' using default
Tears of St. Lucia (jdude/Springheel)
WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default
WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix
WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
St. Alban's Cathedral (Bikerdude)
- D 167: largevent_steam_nograv
WARNING:Unknown body part lloarm in articulated figure guard_base_newskel
WARNING:Unknown body part lloleg in articulated figure guard_base_newskel
WARNING:Unknown body part rloarm in articulated figure guard_base_newskel
WARNING:Couldn't load sound 'sound/doors/hell/open_02.wav' using default
WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_01.ogg' using defaul t
WARNING:Couldn't load image: textures/decals/scorch
WARNING:Couldn't load image: textures/hell/cbrick2
WARNING:Couldn't load image: textures/hell/cbrick2_local
WARNING:Couldn't load image: textures/hell/cbrick2_s
WARNING:Couldn't load image: textures/hell/cbrick2b
WARNING:Couldn't load image: textures/hell/cbrick2b_local
WARNING:Couldn't load image: textures/hell/cbrick2b_s
WARNING:Couldn't load image: textures/hell/cbrick_single
WARNING:Couldn't load image: textures/hell/cbrick_single_local
WARNING:Couldn't load image: textures/hell/cbrick_single_s
WARNING:Couldn't load image: textures/hell/sharprock2
WARNING:Couldn't load image: textures/hell/sharprock2noshadow
WARNING:Couldn't load image: textures/washroom/mirror
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)
WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)
WARNING:Couldn't load sound '_default.wav' using default
Seige Shop (PranQster)
Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist.
- D 169: al2_lamphaze
WARNING:Couldn't load image: extures/decals/footprint01_d
WARNING:Couldn't load image: extures/decals/footprint01r_d
WARNING:Couldn't load image: lights/squareblast
WARNING:Couldn't load image: models/characters/scientist/head02/hair
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows
WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows
WARNING:Couldn't load image: models/md5/chars/heads/beard_black
WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s
WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local
WARNING:Couldn't load image: new_average_jack_texture
WARNING:Couldn't load image: replacement_head06
WARNING:Couldn't load image: replacement_head08
WARNING:Couldn't load image: shoulder_cowl
WARNING:Couldn't load image: tdm_commoner_tunic_brown
WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows
WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows
WARNING:Couldn't load image: tdm_commoner_tunic_ragged
WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows
Springheel's Testmap
These will vary as I add various assets unused in other maps:
WARNING:Couldn't load image: moorish_head
WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nont iling_s
WARNING:Couldn't load sound 'alarm.wav' using default
WARNING:Couldn't load sound 'caco_projectile.wav' using default
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'
WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'
WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1
- D 166: imp_explosion
- D 168: caco_lightningball
- D 169: caco_lightninghit
Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)
WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))
WARNING:Couldn't load image: lights/desertlight
WARNING:Couldn't load image: models/monsters/skeleton/skeleton01
WARNING:Couldn't load image: models/monsters/spectre/global_dis
WARNING:Couldn't load image: models/monsters/zombie/boney/boney
WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s
Samhain Night on Bone Hill (PranQster)
Needs fully working werebeast to be playable
- D 168: tels_firearrow_explosion <-- Mapper fix
- D 169: tels_waterarrow_trail <-- Mapper fix
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo
WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default
WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default
WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default
WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default
A Score to Settle (Springheel)
pipe sound by citywatch looping strangely
strange light areas in skybox
WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift
WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"
WARNING:Couldn't load model: 'models/gibs/gib_torso.lwo' (nor the fallback to A SE)
WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)
WARNING:Couldn't load sound 'default_door_unlocked.wav' using default
WARNING:Couldn't load image: models/monsters/spectre/global_dis <-- mapper fix; part of texture below
WARNING:Couldn't load image: models/monsters/zombie/boney/boney <-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten
Not Currently Working
These are missions that won't load for whatever reason. Could be related to missing 1.09 assets, or could be something about my local copy. Either way I'll be leaving these for last.
Glenham Tower (Sotha)
Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.
Return to the City (Melan/Bikderdude)
Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.
Awaiting the Storm
Refuses to install?
console error:
couldn't exec autocommands.cfg
Business as Usual
Fails to load with error:
ERROR:idAFEntity_Base::LoadAF: Couldn't load af file 'env_swinglight_round.af' on entity 'atdm_env_hanging_lantern_round01_1'
WARNING:Couldn't load anim: 'models/md5/environments/swinglight_round.md5anim'
WARNING:file def/tdm_objects_ragdoll.def, line 33: Couldn't load anim 'models/m d5/environments/swinglight_round.md5anim'
WARNING:idAF::Load: articulated figure 'env_swinglight_round' for entity 'atdm_ env_hanging_lantern_round01_1' at (-319 574 520) has no or defaulted modelDef '
The Creeps
Fails to load with error:
ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i dAFAttachment_atdm:ai_headbox_zombie_646'
WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'
WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'
Flakebridge Monastery
Crashes with error:
ERROR:Joint 'Rhand' not found for bind on 'func_static_212'
WARNING:Couldn't load sound 'stone_impact.wav' using default
WARNING:Couldn't load sound 'paper_impact.wav' using default
WARNING:Couldn't load sound '_default.wav' using default
WARNING:Couldn't load sound 'book_impact.wav' using default
House of Theo
Weird crash...music started playing but mission loading screen was frozen.
Patently Dangerous
Refuses to install??
- D 164: mc1_smoke1
- D 165: sinkdrip
No Honour Among Theives: episode 1
TDM crashes just as "press attack to start mission" screen appears. No condump log.
Alberic's Curse
TDM crashes just as "press attack to start mission" screen appears. No condump log.