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|  | This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone. |  | This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone. | 
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|  | == Assets ==
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|  | === Materials - 90%- Ongoing ===
 |  | There's not much to see here.  We're working through the assets as quickly as we can, and most are 90% done.   | 
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|  | Most of the common material definitions have been added, however, a few might still be missing.
 |  | The most useful place to go to see where you can help is  | 
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|  | See [[Missing assets for standalone TDM]] for a list of missing material shaders.
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|  | === Textures - 90% - Ongoing ===
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|  | Some basic textures (mostly light textures) are still missing.
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|  | See [[Missing assets for standalone TDM]] for a list of missing textures.
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|  | === Sounds - 90% - Unknown ===
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|  | Some sound effects textures (mostly creature sounds) are still missing.
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|  | See [[Missing assets for standalone TDM]] for a list of missing sounds.
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|  | === Models - 95% - Unknown ===
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|  | We do miss some models altogether, and some models are modified versions of D3 meshes.
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|  | They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.
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|  | See here for a list:
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|  | See [[Missing assets for standalone TDM#Models]] for a list of missing models.
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|  | === Animations - 0% - Unknown ===
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|  | * The zombie animations are missing. 
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|  | * The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).
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|  | === GPU Shaders - ??% - Unknown ===
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|  | Unknown status.
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|  | === Entities and AF - 100% - Done ===
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|  | The .AF files should be complete. If there are any missing, they can be easily recreated with the AF editor, as they are only text files.
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|  | === Editor Images - 100% - Done ===
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|  | These have all been replaced.
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|  | === Console & GUI - 100% - Done ===
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|  | Both the main menu and the console (including a new, improved font) now work w/o D3 present.
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|  | === Scripts - 100% - Done ===
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|  | TDM no longer needs any D3 scripts at all.
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|  | == See also == |  | == See also == | 
This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.
There's not much to see here.  We're working through the assets as quickly as we can, and most are 90% done.  
The most useful place to go to see where you can help is 
See also