SEED - Image maps: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
Tels (talk | contribs)
add more examples
Tels (talk | contribs)
typo
Line 1: Line 1:
== Introduction ==
== Introduction ==


For each [[SEED]] entity you can specify an '''image map''' which will influence where entities are placed. This can even be overriden for each target class of the SEED with '''seed_map''.
For each [[SEED]] entity you can specify an '''image map''', which will influence where entities are placed. This can even be overriden for each target class of the SEED with '''seed_map'''.


The map is an 8 bit greyscale TGA, PNG or JPEG image, where black is 0% and white is 100% spawn probability.  
The map is an 8 bit greyscale TGA, PNG or JPEG image, where black is 0% and white is 100% spawn probability.  
Line 10: Line 10:


  "map" "spots"
  "map" "spots"
or put this on a target entity:
"seed_map" "patterns"


If the map name does not start with "textures/seed/", then this will be added in front. Also, the extension is optional, if left off, PNG, TGA and JPG will be tried in that order. For example, "sinus" will load "textures/seed/sinus.png".
If the map name does not start with "textures/seed/", then this will be added in front. Also, the extension is optional, if left off, PNG, TGA and JPG will be tried in that order. For example, "sinus" will load "textures/seed/sinus.png".

Revision as of 11:00, 5 February 2011

Introduction

For each SEED entity you can specify an image map, which will influence where entities are placed. This can even be overriden for each target class of the SEED with seed_map.

The map is an 8 bit greyscale TGA, PNG or JPEG image, where black is 0% and white is 100% spawn probability.

How to use

For exmaple put this spawnarg on your SEED:

"map" "spots"

or put this on a target entity:

"seed_map" "patterns"

If the map name does not start with "textures/seed/", then this will be added in front. Also, the extension is optional, if left off, PNG, TGA and JPG will be tried in that order. For example, "sinus" will load "textures/seed/sinus.png".

Note: The image base map is combined with whatever distribution you set with falloff, also inhibitors are still taken into account.

Random maps

If your map spawnarg consists of multiple maps listed with ",", one of them will be choosen randomly and then used:

"map" "spots, spots2, sinus"

Gallery

There are a few premade maps in TDM, here is a visual overview:

Name Look Usage Name Look Usage
cloud Vegetation f.i. grass patterns To make vegetation placed less uniform
splat Vegetation f.i. grass vegetation To make vegetation placed less uniform
splat2 Vegetation f.i. grass spots Vegetation spots f.i. grass
two_spots To place f.i. items in front of two sitting people at a table sinus Interesting patterns f.i. for vegetation