SEED - Image maps: Difference between revisions
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| | |'''cloud''' | ||
|[[Image: | |[[Image:Cloud.jpg|120px]] | ||
|To | |align=left|Vegetation f.i. grass | ||
|'''patterns''' | |||
|[[Image:Patterns.jpg|120px]] | |||
|align=left|To make vegetation placed less uniform | |||
|- | |||
|'''splat''' | |||
|[[Image:Splat.jpg|120px]] | |||
|align=left|Vegetation f.i. grass | |||
|'''vegetation''' | |||
|[[Image:Vegetation.jpg|120px]] | |||
|align=left|To make vegetation placed less uniform | |||
|- | |- | ||
|spots | |'''splat2''' | ||
|[[Image:Splat2.jpg|120px]] | |||
|align=left|Vegetation f.i. grass | |||
|'''spots''' | |||
|[[Image:Spots.jpg|120px]] | |[[Image:Spots.jpg|120px]] | ||
| | |align=left|Vegetation spots f.i. grass | ||
|- | |- | ||
| | |'''two_spots''' | ||
|[[Image: | |[[Image:Two spots.jpg|120px]] | ||
| | |align=left|To place f.i. items in front of two sitting people at a table | ||
|'''sinus''' | |||
|[[Image:Sinus.jpg|120px]] | |||
|align=left|Interesting patterns f.i. for vegetation | |||
|} | |} | ||
{{seed}} | {{seed}} |
Revision as of 10:54, 5 February 2011
Introduction
For each SEED entity you can specify an image map' which will influence where entities are placed. This can even be overriden for each target class of the SEED with seed_map.
The map is an 8 bit greyscale TGA, PNG or JPEG image, where black is 0% and white is 100% spawn probability.
How to use
For exmaple put this spawnarg on your SEED:
"map" "spots"
If the map name does not start with "textures/seed/", then this will be added in front. Also, the extension is optional, if left off, PNG, TGA and JPG will be tried in that order. For example, "sinus" will load "textures/seed/sinus.png".
Note: The image base map is combined with whatever distribution you set with falloff, also inhibitors are still taken into account.
Random maps
If your map spawnarg consists of multiple maps listed with ",", one of them will be choosen randomly and then used:
"map" "spots, spots2, sinus"
Gallery
There are a few premade maps in TDM, here is a visual overview: