Template:Seed: Difference between revisions
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* [[SEED - Spawnargs]] and [[SEED - Templates via Spawnargs]] | * [[SEED - Spawnargs]] and [[SEED - Templates via Spawnargs]] | ||
* [[SEED - Usage]] - Examples on how to use SEED in real-map scenarios | * [[SEED - Usage]] - Examples on how to use SEED in real-map scenarios | ||
* [[SEED - Premade entities]] - List of premade random entity generators | |||
* [[SEED - Watching entities]] - Example on how to improve performance and reduce entity count | * [[SEED - Watching entities]] - Example on how to improve performance and reduce entity count | ||
* [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | * [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns |
Revision as of 13:47, 1 February 2011
See also
- LOD System and SEED
- SEED - Spawnargs and SEED - Templates via Spawnargs
- SEED - Usage - Examples on how to use SEED in real-map scenarios
- SEED - Premade entities - List of premade random entity generators
- SEED - Watching entities - Example on how to improve performance and reduce entity count
- SEED - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- SEED - Known bugs
- SEED - FAQ