SEED - FAQ: Difference between revisions
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Some '''F'''requently '''A'''sked '''Q'''uestions and their answers about the '''[[ | Some '''F'''requently '''A'''sked '''Q'''uestions and their answers about the '''[[SEED]]''' system: | ||
== Inhibitors do not work == | == Inhibitors do not work == | ||
If you added an inhibitor ('''atdm: | If you added an inhibitor ('''atdm:no_seed''') entity to your map and it doesn't supress any entities, check that: | ||
* you added a link from the LODE ('''atdm: | * you added a link from the LODE ('''atdm:seed''') entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press {{CTRL}}+{{key|K}}. | ||
* you did run '''dmap''' on your map. Every time you add, remove or change/move an | * you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | ||
== | == SEED entities do not work == | ||
Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an | Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap. | ||
== See also == | == See also == | ||
* [[LOD|LOD System]] | * [[LOD|LOD System]] | ||
* [[ | * [[SEED - Spawnargs]] | ||
* [[ | * [[SEED - Usage]] - Examples on how to use SEED in real-map scenarios | ||
* [[ | * [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | ||
* [[ | * [[SEED - Known bugs]] | ||
{{editing}} {{scripting}} | {{editing}} {{scripting}} |
Revision as of 20:34, 20 January 2011
Some Frequently Asked Questions and their answers about the SEED system:
Inhibitors do not work
If you added an inhibitor (atdm:no_seed) entity to your map and it doesn't supress any entities, check that:
- you added a link from the LODE (atdm:seed) entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press CTRL+K.
- you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
SEED entities do not work
Check that you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
See also
- LOD System
- SEED - Spawnargs
- SEED - Usage - Examples on how to use SEED in real-map scenarios
- SEED - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- SEED - Known bugs