Cutscenes Part 5: Somewhere Above the City: Difference between revisions

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'''NOTE: This article is under construction until this NOTE goes away.'''
'''NOTE: This article is under construction until this NOTE goes away.'''
==Somewhere Above the City==
I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, I wrote a cutscene to wrap up the storyline and end the mission.
==The Scene==
The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it.
Download [vault.zip] and extract it into your ''Doom 3'' folder. What you're getting is the set for the cutscene, the vocals, and a script to run everything.
Open ''vault.map'' in Dark Radiant.
==The Opening==
Text.
==The Staircase==
Text.
==The Vault==
Text.
===Lighting the Candles===
Text.
===The Conversation===
Text.
===Ending the Mission===
Text.


==Wrapup==
==Wrapup==

Revision as of 01:58, 11 September 2010

NOTE: This article is under construction until this NOTE goes away.

Somewhere Above the City

I created SATC for the 2010 Summer Vertical Contest. Since it involved traversing a very long vertical distance up, I didn't want to ask the player to climb all the way back down. Instead, once the player has satisfied all objectives, I wrote a cutscene to wrap up the storyline and end the mission.

The Scene

The scene takes place in the Builder church, with two actors: a guard and a bishop discussing the outcome of the previous night's events. Without giving too much away, let's just say that a defrocked priest named Penshawk stirred up some trouble, and the mission was to deal with it.

Download [vault.zip] and extract it into your Doom 3 folder. What you're getting is the set for the cutscene, the vocals, and a script to run everything.

Open vault.map in Dark Radiant.

The Opening

Text.

The Staircase

Text.

The Vault

Text.

Lighting the Candles

Text.

The Conversation

Text.

Ending the Mission

Text.

Wrapup

In Part 5, we broke down the cutscene from the ending of Somewhere Above the City. Hopefully it provided a look at how to build a complex cutscene involving several cameras and a detailed conversation.

As was mentioned in the title page of this tutorial, you can leave comments and questions here.

Enjoy!