Talk:Light Textures and Falloff Images: Difference between revisions
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Nbohr1more (talk | contribs) No edit summary |
Nbohr1more (talk | contribs) No edit summary |
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1) Remove all direct lights | 1) Remove all direct lights | ||
2) Place lights in map the resemble bounces | 2) Place lights in map the resemble bounces | ||
3) Capture screen-shots | 3) Capture screen-shots | ||
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools) | 4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools) | ||
5) Blur and Smear (faked Radiance transfer) | 5) Blur and Smear (faked Radiance transfer) | ||
6) Save as a light texture | 6) Save as a light texture |
Revision as of 14:50, 16 August 2010
This article is kinda weak... I hope someone comes along and beefs it up...
New idea:
No need for 3rd party baking tool...
1) Remove all direct lights
2) Place lights in map the resemble bounces
3) Capture screen-shots
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
5) Blur and Smear (faked Radiance transfer)
6) Save as a light texture