Light Textures and Falloff Images: Difference between revisions
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forceHighQuality | forceHighQuality | ||
map gfx/lights/1_sky1_xy.tga | map gfx/lights/1_sky1_xy.tga | ||
red Parm0 * 2 | red Parm0 * 2 | ||
green Parm1 * 2 | green Parm1 * 2 | ||
blue Parm2 * 2 | blue Parm2 * 2 | ||
zeroClamp | zeroClamp | ||
Revision as of 13:11, 10 August 2010
Placeholder References:
Works with the Light Gem.
Example Light Shader
lights/aa_1_sky1
{
lightFalloffImage makeIntensity( gfx/lights/1_sky1_z.tga )
{
forceHighQuality
map gfx/lights/1_sky1_xy.tga
red Parm0 * 2
green Parm1 * 2
blue Parm2 * 2
zeroClamp
}
}
Example Ambient Light Shader
lights/aa_1_amb1
{
ambientLight
lightFalloffImage makeIntensity( gfx/lights/xrampup.tga )
{
forceHighQuality
map gfx/lights/1_amb1_xy.tga
colored
// zeroClamp
}
}
Sub-Directories
Materials, Lights, LightsShadows, TexturesLights
Look in tdm_textures_base01 tdm_light_shadows tdm_light_textures
Links and References
Light Baking Thread:
http://modetwo.net/darkmod/index.php?/topic/11416-light-baking/
Strombine:
http://www.lunaran.com/page.php?id=165
Strombine at Quake3world: