Light Textures and Falloff Images: Difference between revisions
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Example Light Shader:  | Example Light Shader:  | ||
lights/aa_1_sky1  | lights/aa_1_sky1  | ||
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}    | }    | ||
Example Ambient Light Shader:  | Example Ambient Light Shader:  | ||
lights/aa_1_amb1  | lights/aa_1_amb1  | ||
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}  | }  | ||
}    | }    | ||
Sub-Directories  | Sub-Directories  | ||
Materials, Lights, LightsShadows, TexturesLights  | Materials, Lights, LightsShadows, TexturesLights  | ||
Look in tdm_textures_base01  | Look in tdm_textures_base01  | ||
tdm_light_shadows  | tdm_light_shadows  | ||
Revision as of 12:52, 10 August 2010
Placeholder References:
Works with the Light Gem.
Example Light Shader:
lights/aa_1_sky1 { lightFalloffImage makeIntensity( gfx/lights/1_sky1_z.tga ) { forceHighQuality map gfx/lights/1_sky1_xy.tga red Parm0 * 2 green Parm1 * 2 blue Parm2 * 2 zeroClamp } }
Example Ambient Light Shader:
lights/aa_1_amb1
{
ambientLight
lightFalloffImage makeIntensity( gfx/lights/xrampup.tga )
{
forceHighQuality
map gfx/lights/1_amb1_xy.tga
colored
// zeroClamp
}
} 
Sub-Directories Materials, Lights, LightsShadows, TexturesLights
Look in tdm_textures_base01 tdm_light_shadows tdm_light_textures
Light Baking Thread:
http://modetwo.net/darkmod/index.php?/topic/11416-light-baking/
Strombine:
http://www.lunaran.com/page.php?id=165
Strombine at Quake3world: