Add new poses: Difference between revisions

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New page: == Start with a clean file == * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses) == Im...
 
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==Creating Poses==
*Open your scene.
*Turn on the Character Set (citywatch_body)
*Go to the frame on the timeline which shows the pose you want to save.
*Set a keyframe if this pose is not already keyed.
*Press F2 to set the menubar to Animation.
*Create a pose. Animate -> Create Pose (Select option Box to change it's name).
*Open the visor. Window -> General Editors -> Visor.
*In the Character Poses tab RMB click and select Export.
 
== Start with a clean file ==
== Start with a clean file ==


    * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)
*Delete any poses/anim clips in the Window, General Editors, Visor, Character clips tab AND Character poses tab.
 
== Import pose to the character set ==
 
*Open the visor and go to the '''Unused Poses''' tab (Not Unused Clips). Press RMB -> File -> Import
*Choose the pose file (combat_pose.ma or idle_pose.ma in the proguard/clips folder)
*Activate character set
[[Image:time_line.jpg]]
*Open the trax editor. Window -> Animation Editors -> Trax Editor.
*Click the icon with a red stick figure and a + to activate the character track called citywatch_body.
*Go back to the visor and drag(MMB) the pose in the '''unused poses''' tab from the visor to the citywatch_body track in the trax editor.
 
== Apply pose to animation ==


== Importing poses ==
*The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
*Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
*If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose.  It's a good idea to go to the last frame and set a key there as well, to make sure your character returns to the same pose once the animation is finished.
*Remember to deactivate the characters set (see image above) if you want to start animating, otherwise you will keep putting keys on all controls regardless of which one is selected.


    * Open the visor and go to the '''Unused Poses''' tab. Then RMB -> File -> Import
[[Category:Animation]]
    * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
[[Category:Animation Tutorials]]
    * Activate character set
    * Open Window, Animation, Trax
    * If only see green "Sound" track heading, have to click the icon with a red stick figure and a +
    * drag(MMB) the combat pose from the visor to the "citywatch" heading in the trax editor (doesn't matter where)
    * delete the pose from the trax editor, and also the "Unused poses" tab in the visor now the pose is added to the "Character poses" tab in the visor
    * Deactivate the character set.
    * Go to frame 0
    * Go to the Character Poses tab in the visor, RMB click -> apply pose.
    * This adds the pose and you can key any part of the whole pose. If you play the anim without setting keys, it snaps back to normal, so it's like you just moved the body parts there yourself.

Latest revision as of 03:06, 20 October 2018

Creating Poses

  • Open your scene.
  • Turn on the Character Set (citywatch_body)
  • Go to the frame on the timeline which shows the pose you want to save.
  • Set a keyframe if this pose is not already keyed.
  • Press F2 to set the menubar to Animation.
  • Create a pose. Animate -> Create Pose (Select option Box to change it's name).
  • Open the visor. Window -> General Editors -> Visor.
  • In the Character Poses tab RMB click and select Export.

Start with a clean file

  • Delete any poses/anim clips in the Window, General Editors, Visor, Character clips tab AND Character poses tab.

Import pose to the character set

  • Open the visor and go to the Unused Poses tab (Not Unused Clips). Press RMB -> File -> Import
  • Choose the pose file (combat_pose.ma or idle_pose.ma in the proguard/clips folder)
  • Activate character set

  • Open the trax editor. Window -> Animation Editors -> Trax Editor.
  • Click the icon with a red stick figure and a + to activate the character track called citywatch_body.
  • Go back to the visor and drag(MMB) the pose in the unused poses tab from the visor to the citywatch_body track in the trax editor.

Apply pose to animation

  • The pose is now attached to the character set and you can delete the pose clip from the trax editor and in the "Unused poses" tab in the visor.
  • Go to frame 0 and RMB -> Apply Pose on the pose file in the visor (Character Poses tab)
  • If you have autokey turned on it will key the whole pose, otherwise select a controller and set a keyframe which will also set keys on all the controllers for the new pose. It's a good idea to go to the last frame and set a key there as well, to make sure your character returns to the same pose once the animation is finished.
  • Remember to deactivate the characters set (see image above) if you want to start animating, otherwise you will keep putting keys on all controls regardless of which one is selected.