Category:Shader Keywords: Difference between revisions
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New page: Shader keywords can be used in material definitions (these are all materials/*.mtr files). See also: http://www.iddevnet.com/doom3/materials.php |
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See also: http://www.iddevnet.com/doom3/materials.php | See also: http://www.iddevnet.com/doom3/materials.php | ||
[[Category:Editing]] | |||
[[Category:Lighting]] |
Latest revision as of 16:45, 4 February 2019
Shader keywords can be used in material definitions (these are all materials/*.mtr files).