User:Tels/Todo: Difference between revisions
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== Plan == | == Plan == | ||
Since summer 2010 I am working almost exclusively on implementing a procedural, pseudo-random entity generation system aka [[SEED]]. | |||
== Progess == | == Progess == | ||
Line 27: | Line 7: | ||
Here is a progress tracker: | Here is a progress tracker: | ||
* 2011-02-02: | |||
** A lot of work goes into [[SEED]]: | |||
*** Adding lots of features so mapper can easily place an '''atdm:seed_random_somthing''' and be done with it | |||
*** Fixing bugs to no end | |||
*** Rewrote the [[ModelGenerator]] to handle some special cases and be faster | |||
* 2008-01-06: | |||
** Doing a lot of work in prepare for [[Thief's Den]] release, like: | |||
*** Cleaning up the list of files for the package* | |||
*** Wrote script to automatically create release package | |||
*** Beta-testing and general house cleaning | |||
* 2007-11-24: | |||
** added the water canal to my "Old Mill" | |||
** Entity list cleanup still in progress, now there are no direct items in the "darkmod" folder anymore | |||
* 2007-11-17: | |||
** my "Old Mill" map is coming along nice. The ground floor and attic are both to 2/3 done, and now that I learned certain techniques and even made some new textures, the work goes faster. | |||
** The wiki cleanup is still in progress, going slowly. But we get there :) | |||
** fixed the bug that crashed Doom3 on Linux: any script called with "bool" arguments caused a segfault, this made BinaryMovers (and maybe others) crash. | |||
** Hosting the TDM teaser video since end of October, that has caused the traffic on http://bloodgate.com/ to skyrock :) | |||
* 2007-11-04: | |||
** I am working on my own map now, modeled after a [http://modetwo.net/darkmod/index.php?showtopic=6731 photo of a real building] | |||
** Started slowly to add textures when I need them | |||
** Small cleanup on the code base to get myself familiar with the code | |||
* 2007-10-17: | |||
** Cleaning up the entity list took most of my time the last days, as well reading/responding in the forum. It seems everyday I learn like 10 new things and discover I still don't know much :) | |||
** Today someone seemed [http://modetwo.net/darkmod/index.php?showtopic=6650&view=findpost&p=127921 to remember me or Xarax...]. Quit cool :) | |||
* 2007-10-13: | * 2007-10-13: | ||
** I have | ** I have acquired a new task, cleaning up the entity list (by removing unused stuff left over from Doom3) and re-organizing the entries into folders so that editing becomes easier. | ||
** Mapping works now | ** Mapping works now | ||
* 2007-10-09: | * 2007-10-09: | ||
Line 34: | Line 39: | ||
** finally finished checking out DarkMod via svn (took almost 20 hours) | ** finally finished checking out DarkMod via svn (took almost 20 hours) | ||
* 2007-10-06: | * 2007-10-06: | ||
** managed to not only check out and compile DarkRadiant, but actually build a small | ** managed to not only check out and compile DarkRadiant, but actually build a small test map. It doesn't really work, however, as I don't have Darkmod yet, I can't just use Doom3 textures etc. | ||
* 2007-10-04: | * 2007-10-04: | ||
** Got Doom3 installed on my Kubuntu64 dual-core system :) | ** Got Doom3 installed on my Kubuntu64 dual-core system :) |
Latest revision as of 15:51, 2 February 2011
Plan
Since summer 2010 I am working almost exclusively on implementing a procedural, pseudo-random entity generation system aka SEED.
Progess
Here is a progress tracker:
- 2011-02-02:
- A lot of work goes into SEED:
- Adding lots of features so mapper can easily place an atdm:seed_random_somthing and be done with it
- Fixing bugs to no end
- Rewrote the ModelGenerator to handle some special cases and be faster
- A lot of work goes into SEED:
- 2008-01-06:
- Doing a lot of work in prepare for Thief's Den release, like:
- Cleaning up the list of files for the package*
- Wrote script to automatically create release package
- Beta-testing and general house cleaning
- Doing a lot of work in prepare for Thief's Den release, like:
- 2007-11-24:
- added the water canal to my "Old Mill"
- Entity list cleanup still in progress, now there are no direct items in the "darkmod" folder anymore
- 2007-11-17:
- my "Old Mill" map is coming along nice. The ground floor and attic are both to 2/3 done, and now that I learned certain techniques and even made some new textures, the work goes faster.
- The wiki cleanup is still in progress, going slowly. But we get there :)
- fixed the bug that crashed Doom3 on Linux: any script called with "bool" arguments caused a segfault, this made BinaryMovers (and maybe others) crash.
- Hosting the TDM teaser video since end of October, that has caused the traffic on http://bloodgate.com/ to skyrock :)
- 2007-11-04:
- I am working on my own map now, modeled after a photo of a real building
- Started slowly to add textures when I need them
- Small cleanup on the code base to get myself familiar with the code
- 2007-10-17:
- Cleaning up the entity list took most of my time the last days, as well reading/responding in the forum. It seems everyday I learn like 10 new things and discover I still don't know much :)
- Today someone seemed to remember me or Xarax.... Quit cool :)
- 2007-10-13:
- I have acquired a new task, cleaning up the entity list (by removing unused stuff left over from Doom3) and re-organizing the entries into folders so that editing becomes easier.
- Mapping works now
- 2007-10-09:
- checked out DarkMod source and after a lot of struggling got it to compile :o)
- finally finished checking out DarkMod via svn (took almost 20 hours)
- 2007-10-06:
- managed to not only check out and compile DarkRadiant, but actually build a small test map. It doesn't really work, however, as I don't have Darkmod yet, I can't just use Doom3 textures etc.
- 2007-10-04:
- Got Doom3 installed on my Kubuntu64 dual-core system :)
Back to my main user page.