Textures: Difference between revisions
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| {{index-page|category=Textures|topic=textures}} | |||
| This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod. | This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod. | ||
| == Making Textures == | == Making Textures == | ||
| * '''[[How to add Textures to The Dark Mod]]''' - Overall Information and Guides | * [[Texture Creation - Basic Tutorial]] | ||
| * [[DDS creation]] | |||
| * '''[[How to add Textures to The Dark Mod]]''' ''-- (Overall Information and Guides)'' | |||
| * '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)'' | * '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)'' | ||
| * '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)'' | * '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)'' | ||
| * Basic Texture Information:  http://www.modwiki.net/wiki/Texturing | * Basic Texture Information:  http://www.modwiki.net/wiki/Texturing | ||
| * [[Common Texture Mistakes]] | * [[Common Texture Mistakes]] | ||
| * [[ | * [[Texture Sources]] ''-- (Good places to find source textures and photos)'' | ||
| * [[How to give Textures a nice Glow]] | * [[How to give Textures a nice Glow]] | ||
| * [[ | === Diffusemaps === | ||
| * [[ | * [[Advanced Tips for Creating Diffusemaps]] | ||
| * [[Remove Shadows in Source Images]] | |||
| === Normalmaps === | |||
| * [[Normalmaps, How to Make Good Ones]] | |||
| * [[Creating_textures_from_Ornate_Photos|Creating textures from Ornate Photos]] | |||
| * [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)'' | * [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)'' | ||
| * [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | * [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)'' | ||
| * [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)'' | * [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)'' | ||
| * [[ | * [[Inverse Normalmaps]]  ''-- (A way to check if your normalmaps are correct)'' | ||
| * [[Inverting Normalmaps]] ''-- (How to fix them if they aren't correct)'' | |||
| == Material Files == | == Material Files == | ||
| Line 26: | Line 28: | ||
| * [[Basic Material File]]  ''-- (How to get a new texture in game)'' | * [[Basic Material File]]  ''-- (How to get a new texture in game)'' | ||
| * [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)'' | * [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)'' | ||
| * [[Making Semi-transparent textures]] | |||
| * [[Detail Textures]] | |||
| * [[TDM Material Batch Conversion]] ''-- (Automatically convert materials to support the changes of TDM 1.03)'' | |||
| == Textures for Models == | == Textures for Models == | ||
| * [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | * [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | ||
| * [[DrVertexBlend (tutorial)]] ''-- (How to create smooth transitions between textures: Vertex Blending)'' | |||
| * [[Turning Shadows Off]]  '' -- (How to turn shadows off to varying degrees)'' | * [[Turning Shadows Off]]  '' -- (How to turn shadows off to varying degrees)'' | ||
| Line 34: | Line 40: | ||
| * [[Fast Re-Texturing of your Map]] | * [[Fast Re-Texturing of your Map]] | ||
| * [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)'' | * [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)'' | ||
| * [[How To Make Your Own Visportal-texture]] | |||
| {{textures}} | |||
Latest revision as of 04:08, 15 June 2024
This is a selected list of articles and tutorials about textures.
Please see the category Textures for a full list of articles for this topic.
Please see the category Textures for a full list of articles for this topic.
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- Texture Creation - Basic Tutorial
- DDS creation
- How to add Textures to The Dark Mod -- (Overall Information and Guides)
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Basic Texture Information: http://www.modwiki.net/wiki/Texturing
- Common Texture Mistakes
- Texture Sources -- (Good places to find source textures and photos)
- How to give Textures a nice Glow
Diffusemaps
Normalmaps
- Normalmaps, How to Make Good Ones
- Creating textures from Ornate Photos
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- Inverting Normalmaps -- (How to fix them if they aren't correct)
Material Files
(Material files tell D3 what to do with your texture images. Without one, your texture will not work)
- Basic Material File -- (How to get a new texture in game)
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)
- Making Semi-transparent textures
- Detail Textures
- TDM Material Batch Conversion -- (Automatically convert materials to support the changes of TDM 1.03)
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
- DrVertexBlend (tutorial) -- (How to create smooth transitions between textures: Vertex Blending)
- Turning Shadows Off -- (How to turn shadows off to varying degrees)
Other
- Fast Re-Texturing of your Map
- Grey Border Around Transparent GUI -- (sometimes transparent .tgas have an unwanted grey border)
- How To Make Your Own Visportal-texture