Coding: Difference between revisions
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{{index-page|category=Scripting|topic=scripting and the SDK}} | |||
== [[Scripting]] == | |||
* [[A to Z Scripting]] ''-- (All-in-one resource for scripting, starting at absolute beginner level)'' | |||
* [[Scripting basics]] ''-- (What you should know about Doom 3's scripting engine, including comparisons with other scripting languages)'' | |||
* [[AI Attachment Ingame Editing]] ''-- (Console commands for def_attaching models during game)'' | |||
* [[AI Relations]] ''-- (Setting AI 'teams')'' | |||
* [[AI Use Tags]] ''-- (Telling AI how to 'use' objects and characters)'' | |||
* [[Altering Frob with Scripting]] | |||
* [[BecomeActive, Thinking Entities]] | |||
* [[Button Functionality and Frob Triggers]] ''-- (Setting up buttons/triggers in your map)'' | |||
* [[Precaching (def files)]] | |||
* [[Signals]] ''-- ("signals" that you can use to call other scripts)'' | |||
* [[Switching to another Map]] | |||
* [[Triggering the Death Menu]] | |||
* [[Triggering Things in other Maps]] | |||
* [[GUI Overlays]] | |||
== [[SDK]] == | |||
[[ | * [[The Dark Mod - Compilation Guide]] | ||
* [[Adding new Cvars]] | |||
* [[Adding Script Events to sys]] | |||
* [[Coding in the SDK]] | |||
* [[AI Debug Mode has large Impact on Soundprop Performance]] | |||
* [[Calling Console Commands From SDK]] | |||
* [[Clip Functions to check Specific Models]] | |||
* [[Dynamically Resizing Models]] | |||
* [[Eventdef System Does Not Like Optional Args]] | |||
* [[Possible Code For Weapon Bob]] | |||
* [[Raising/lowering Weapon from outside Player]] | |||
* [[Saving and Restoring]] | |||
* [[Savegame Files]] | |||
* [[Spawn() might be run in D3Ed]] | |||
* [[Adding New Decl Types]] | |||
* [[Checking Button and Key States in SDK]] | |||
{{coding}} |
Latest revision as of 20:32, 22 December 2020
This is a selected list of articles and tutorials about scripting and the SDK.
Please see the category Scripting for a full list of articles for this topic.
Please see the category Scripting for a full list of articles for this topic.
Scripting
- A to Z Scripting -- (All-in-one resource for scripting, starting at absolute beginner level)
- Scripting basics -- (What you should know about Doom 3's scripting engine, including comparisons with other scripting languages)
- AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
- AI Relations -- (Setting AI 'teams')
- AI Use Tags -- (Telling AI how to 'use' objects and characters)
- Altering Frob with Scripting
- BecomeActive, Thinking Entities
- Button Functionality and Frob Triggers -- (Setting up buttons/triggers in your map)
- Precaching (def files)
- Signals -- ("signals" that you can use to call other scripts)
- Switching to another Map
- Triggering the Death Menu
- Triggering Things in other Maps
- GUI Overlays
SDK
- The Dark Mod - Compilation Guide
- Adding new Cvars
- Adding Script Events to sys
- Coding in the SDK
- AI Debug Mode has large Impact on Soundprop Performance
- Calling Console Commands From SDK
- Clip Functions to check Specific Models
- Dynamically Resizing Models
- Eventdef System Does Not Like Optional Args
- Possible Code For Weapon Bob
- Raising/lowering Weapon from outside Player
- Saving and Restoring
- Savegame Files
- Spawn() might be run in D3Ed
- Adding New Decl Types
- Checking Button and Key States in SDK